Bob M:> Play may be about characterising the state space.  As an embodied
entity you need to know which areas of the space are relatively
predictable and which are not.  Armed with this knowledge when
planning an action in future you can make a reasonable estimate of the
possible range of outcomes or affordances, which may be very useful in
practical situations.> You'll notice that play tends to be directed towards activities with
high novelty.  With enough experience through play an unfamiliar or
novel situation can be decomposed into a set of more predictable
outcomes.

What I was particularly interested in asking you is the following: part of the condition of being human is that you have to not just explore the outside world, but your own body and brain. And in fact it's potentially endless, because the degrees of freedom and range of possibilities for both are vast. So there is room to never stop exploring and developing your golf swing, say, or working out new ways to dredge out well-buried memories, and integrate them into new structures - for example, we can all develop a memory for dialogue, say, or for physical structures, (incl. from the past). Clearly, play along with development generally are a part of self-(one-s-own-system)-exploration.

Now robots too have similarly vast if not quite so vast possibilities of movement and thought. So in principle it sounds like a good, if not long-term essential idea to have them play and explore themselves as humans do. In principle, it would be a good idea for a pure AGI computer to explore its own vast possibilities/ways-of-thinking. Is anyone trying to design a self-exploring robot or computer? Does this principle have a name?




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agi
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