> > On Mon, Jun 28, 2010 at 11:15 AM, Mike Tintner > <[email protected]>wrote: > >> >> Inanimate objects normally move *regularly,* in *patterned*/*pattern* >> ways, and *predictably.* >> >> Animate objects normally move *irregularly*, * in *patchy*/*patchwork* >> ways, and *unbleedingpredictably* . >> > >
I think you made a major tactical error and just got caught acting the way you are constantly criticizing everyone else for acting. --(Busted)-- You might say my interest is: how do we get a contemporary computer problem to deal with situations in which a prevailing (or presumptuous) point of view should be reconsidered from different points of view, when the range of reasonable ways to look at a problem is not clear and the possibilities are too numerous for a contemporary computer to examine carefully in a reasonable amount of time. For example, we might try opposites, and in this case I wondered about the case where we might want to consider a 'supposedly inanimate object' that moves in an irregular and "unpredictable" way. Another example: Can unpredictable itself be considered predictable? To some extent the answer is, of course it can. The problem with using "opposites" is that it is an idealization of real world situations and where using alternative ways of looking at a problem may be useful. Can an object be both inanimate and animate (in the sense Mike used the term)? Could there be another class of things that was neither animate nor inanimate? Is animate versus animate really the best way to describe living versus non living? No? Given that the possibilities could quickly add up and given that they are not clearly defined, it presents a major problem of complexity to the would be designer of a true AGI program. The problem is that it is just not feasible to evaluate millions of variations of possibilities and then find the best candidates within a reasonable amount of time. And this problem does not just concern the problem of novel situations but those specific situations that are familiar but where there are quite a few details that are not initially understood. While this is -clearly- a human problem, it is a much more severe problem for contemporary AGI. Jim Bromer ------------------------------------------- agi Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/ Modify Your Subscription: https://www.listbox.com/member/?member_id=8660244&id_secret=8660244-6e7fb59c Powered by Listbox: http://www.listbox.com
