Interestingly, the world's best AI poker program *does* work by applying
sophisticated Bayesian probability analysis to social modeling...

http://pokerparadime.com/

-- Ben

On Mon, Jun 28, 2010 at 7:02 PM, Mike Tintner <[email protected]>wrote:

>  "There would be an  insidious problem with programming computers to play
> poker  that in Sid’s opinion  would raise the Turing test to a higher level.
>
>   The problem would not be whether people could figure out if they were up
> against a computer. It would be whether the computer could figure out
> people, particularly the ever-changing social dynamics in a randomly
> selected group of people. Nobody at a poker table would care whether or not
> the computer would play poker like a person.
>
>   In fact, people would welcome a computer, since computers would tend to
> play predictably. Computers would be, by definition, predictable, which
> would be the meaning of the word ‘programmed.
>
>   ’ If you would play a computer simulation for a short amount of time, you
> would learn the  machine’s betting patterns, adjust would mean the computer
> would be distinguishable from a person.
>
>   Many people would play poker as predictably as a computer. They would be
> welcomed at the table, too. If you would find a predictable poker opponent
> and would learn his or her patterns, you could exploit that knowledge for
> profit. Most people,however, have been unpredictable and human
> unpredictability would be an  advantage at poker.
>
>   To play poker successfully, computers would not only have to develop
> human unpredictability, hey would have to learn to adjust to human
> unpredictability as well. Computers would fail miserably at the problem of
> adjusting to ever changing social conditions that would result from human
> interactions.
>
>   That would be why beating a computer at poker has been so easy. Of
> course, the same requirement, the ability to adjust unpredictability, would
> apply to poker playing humans who would want to be successful.  You should
> go back and study how Sid had adjusted each hour in his poker session.
> However, as humans, we have been more accustomed to human unpredictability,
> so we have been far better at learning how to adjust."
> http://www.holdempokergame.poker.tj/adjust-your-play-to-conditions-1.html
>
> Of course, he's talking about dumb narrow AI
> purely-predicting-and-predictable computers, & we're all interested in
> building AGI computers that
> expect-unpredictability-and-can-react-unpredictably, right? (Wh. means
> being predicting-and-predictable some of the time too. The real world is
> complicated.).
>
>  *From:* Jim Bromer <[email protected]>
> *Sent:* Monday, June 28, 2010 6:35 PM
> *To:* agi <[email protected]>
> *Subject:* Re: [agi] A Primary Distinction for an AGI
>
>   On Mon, Jun 28, 2010 at 11:15 AM, Mike Tintner <[email protected]
>> > wrote:
>>
>>>
>>> Inanimate objects normally move  *regularly,* in *patterned*/*pattern*
>>> ways, and *predictably.*
>>>
>>> Animate objects normally move *irregularly*, * in *patchy*/*patchwork*
>>> ways, and *unbleedingpredictably* .
>>>
>>
>>
>
> I think you made a major tactical error and just got caught acting the way
> you are constantly criticizing everyone else for acting.  --(Busted)--
>
> You might say my interest is: how do we get a contemporary computer problem
> to deal with situations in which a prevailing (or presumptuous) point of
> view should be reconsidered from different points of view, when the range of
> reasonable ways to look at a problem is not clear and the possibilities are
> too numerous for a contemporary computer to examine carefully in a
> reasonable amount of time.
>
> For example, we might try opposites, and in this case I wondered about the
> case where we might want to consider a 'supposedly inanimate object' that
> moves in an irregular and "unpredictable" way.  Another example: Can
> unpredictable itself be considered predictable?  To some extent the answer
> is, of course it can.  The problem with using "opposites" is that it is an
> idealization of real world situations and where using alternative ways of
> looking at a problem may be useful.  Can an object be both inanimate and
> animate (in the sense Mike used the term)?  Could there be another class of
> things that was neither animate nor inanimate?  Is animate versus animate
> really the best way to describe living versus non living?  No?
>
> Given that the possibilities could quickly add up and given that they are
> not clearly defined, it presents a major problem of complexity to the would
> be designer of a true AGI program.  The problem is that it is just not
> feasible to evaluate millions of variations of possibilities and then find
> the best candidates within a reasonable amount of time. And this problem
> does not just concern the problem of novel situations but those specific
> situations that are familiar but where there are quite a few details that
> are not initially understood.  While this is -clearly- a human problem, it
> is a much more severe problem for contemporary AGI.
>
> Jim Bromer
>   *agi* | Archives <https://www.listbox.com/member/archive/303/=now>
> <https://www.listbox.com/member/archive/rss/303/> | 
> Modify<https://www.listbox.com/member/?&;>Your Subscription
> <http://www.listbox.com>
>    *agi* | Archives <https://www.listbox.com/member/archive/303/=now>
> <https://www.listbox.com/member/archive/rss/303/> | 
> Modify<https://www.listbox.com/member/?&;>Your Subscription
> <http://www.listbox.com>
>



-- 
Ben Goertzel, PhD
CEO, Novamente LLC and Biomind LLC
CTO, Genescient Corp
Vice Chairman, Humanity+
Advisor, Singularity University and Singularity Institute
External Research Professor, Xiamen University, China
[email protected]

"
“When nothing seems to help, I go look at a stonecutter hammering away at
his rock, perhaps a hundred times without as much as a crack showing in it.
Yet at the hundred and first blow it will split in two, and I know it was
not that blow that did it, but all that had gone before.”



-------------------------------------------
agi
Archives: https://www.listbox.com/member/archive/303/=now
RSS Feed: https://www.listbox.com/member/archive/rss/303/
Modify Your Subscription: 
https://www.listbox.com/member/?member_id=8660244&id_secret=8660244-6e7fb59c
Powered by Listbox: http://www.listbox.com

Reply via email to