Well, I see that Mike did say "normally move..." so yes that type of
principle could be used in a more flexible AGI program (although there is
still a question about the use of any presumptions that go into this level
of detail about their reference subjects.  I would not use a primary
reference like Mike's in my AGI program just because it is so presumptuous
about animate and inanimate objects).  But anyway, my criticism then is that
the presumption is not really superior - in any way - to the run of the mill
presumptions that you often hear considered in discussions about AGI
programs.  For example, David never talked about distinguishing between
animate and inanimate objects (in the sense of the term 'animate' that Mike
is using the words,) and his reference was only made to an graphics example
to present the idea that he was talking about.
Jim Bromer

On Mon, Jun 28, 2010 at 12:20 PM, Jim Bromer <[email protected]> wrote:

>  On Mon, Jun 28, 2010 at 11:15 AM, Mike Tintner 
> <[email protected]>wrote:
>
>>
>> Inanimate objects normally move  *regularly,* in *patterned*/*pattern*
>> ways, and *predictably.*
>>
>> Animate objects normally move *irregularly*, * in *patchy*/*patchwork*
>> ways, and *unbleedingpredictably* .
>>
>
> This presumption looks similar (in some profound way) to many of the
> presumptions that were tried in the early days of AI, partly because
> computers lacked memory and they were very slow.  It's unreliable just
> because we need the AGI program to be able to consider situations when, for
> example, inanimate objects move in patchy patchwork ways or in unpredictable
> patterns.
>
> Jim Bromer
>



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