Roger Hicks wrote:
>For the purposes of Milling, a date is represented as a four digit
>number

Better to define milling a date from first principles:

      A player CAN Mill a date by spending four Crops corresponding to
      the tens and units digits of the month number and day of month
      of that date.

>If it is currently a holiday, any player CAN Mill the date to gain X

Bad use of holidays.  Agoran holidays are not celebratory events;
they are periods when it is impractical to continue game activity.
Requiring anything to be done during a holiday is directly contrary to
their purpose.  Pick some other event.  However, for any recurring event
it is rather likely that the date within the year will be the same each
year, so you're not likely to get the variability that you seem to want.

>Within one week after a new rule is added to the ruleset, any Player CAN
>Mill the ID number of that rule by announcement to create a new land
>of eir choice in eir possession.

I fear that this will encourage the enactment of frivolous rules just
to create the opportunity to do this.

>destroy two Crops e owns and specify a Granary e owns which is not In
>Production by announcement. E then forms a mathematical expression
>using the values of those two
>crops and the value of the Granary's Operator exactly once each, and e 
>evaluates
>the expression modulo 10, rounded to the nearest integer.  If the
>result is a number, e gains one Crop
>of the corresponding type.

"Rounded to nearest" is incompletely specified.  I suggest instead:

      ... the expression is evaluated.  If the result is a well-defined
      real number, e gains one crop corresponding to the units digit of
      the number's decimal representation.

-zefram

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