On 1/31/2019 10:31 AM, Aris Merchant wrote:
I'd like to work on this. With regard to looping wins, I think we should give some people some sort of additional prize, probably in the form of a patent title, for proving that they *could* win an infinite (or finite but very large) number of times. What about Infinite Jestor/Jester?
Just as some food for thought, the "cleanup procedure" we had at one point seemed to work pretty well. From R2186/9, circa 2010: Each Winning Condition should (if needed) specify a cleanup procedure to prevent an arbitrary number of wins arising from essentially the same conditions. When one or more persons win the game: a) For each Winning Condition satisfied by at least one of those persons, its cleanup procedure (if any) occurs. b) Each of those persons ceases to satisfy any Winning Conditions. Example: While a player is the only active first-class player not to satisfy at least one Losing Condition, e satisfies the Winning Condition of Solitude. Cleanup procedure: The same person cannot satisfy this Winning Condition again until at least one other player ceases to satisfy any Losing Condition. Or: If this rule mentions at least six different specific colors for Ribbons, then upon a win announcement that one or more players each possess at least one Ribbon of each such color, all those players satisfy the Winning Condition of Renaissance. Cleanup procedure: For each of those players, one Ribbon of each such color in eir possession is destroyed.