Backing up your config files is easy.  Just change them to server.old or 
autoexec.old or whatever.  Then if you don't like your modifications, 
changes the names of the *.old files to *.cfg and let them override your 
newer ones.

----- Original Message ----- 
From: "Farhan" <[EMAIL PROTECTED]>
To: "AGRIP User and Developer discussion list" 
<[email protected]>
Sent: Thursday, April 24, 2008 12:55 PM
Subject: Re: [AGRIP-discuss] Bots and weird sounds


> Hey, about playing with live players, we used to have a server at 
> tbrn.net, but its broken, or some crap, and I haven't felt like trying to 
> fix it even though I probably should.
> I don't even know what's broken or how easy it will to back up all my 
> local custom aq settings i've moddified.
> On 4/24/2008 at 14:53 Zachary Kline said
> Hi,
>    It does help a great deal.  I must say, after a lot of practice I've
> been having fun with this game.  It was initially frustrating, and to a
> certain extent it still is, but I'm enjoying it.  I just wish there were
> more live people to play with, but sadly I'm pretty sure I can't run a
> server myself.  I doubt anybody else at my university would be interested,
> no matter how much Halo they play.  Heh.
> Thanks,
> Zack.
>
> ----- Original Message ----- 
> From: "Matthew Tylee Atkinson" <[EMAIL PROTECTED]>
> To: "AGRIP User and Developer discussion list"
> <[email protected]>
> Sent: Thursday, April 24, 2008 10:37 AM
> Subject: Re: [AGRIP-discuss] Bots and weird sounds
>
>
>> Regarding the bots: they have different levels of skill and are probably
>> on the first one if they're behaving like that.  I used the bot code
>> from elsewhwere but will try to look into that particular problem for
>> the next release of AQ, which will be after the testing of and feedback
>> for the LDL concept release has been completed.
>>
>> The sound I added to the maps could be one of two things: some of the
>> lights are set to act as broken flourescents which make a crackly type
>> of sound, just to add a bit of randomness.  It could alternatively be
>> the ``computer hum'' sound that I also added for the same reason.
>>
>> Hope this helps,
>>
>>
>> -- 
>> Matthew Tylee Atkinson <[EMAIL PROTECTED]>
>>
>> _______________________________________________
>> AGRIP-discuss mailing list
>> [email protected]
>> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
>>
>>
>
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