Hey Farhan, I haven't forgotten about the server either, and will  
be on it as soon as I can.  My copy of Windows is, yet again, being a  
royal lil PIMA! so if Matthew can get a Mac ver working, I'll update /  
test that way.  I'll also continue to finagle with Winders!  lol!

   The last time I checked, the server was working, but not behaving  
perfectly; -interfering with sound / map downloads and such, (which is  
out of the realm of my mods) so I have no idea what the deal with that  
is, but again, as I said, as soon as I can, I'll check it out, to at  
least get it going again, K?

   Have an awesome one and talk witcha soon!…

Smiles,

Cara  :)


On Apr 24, 2008, at 12:55 PM, Farhan wrote:

> Hey, about playing with live players, we used to have a server at  
> tbrn.net, but its broken, or some crap, and I haven't felt like  
> trying to fix it even though I probably should.
> I don't even know what's broken or how easy it will to back up all  
> my local custom aq settings i've moddified.
> On 4/24/2008 at 14:53 Zachary Kline said
> Hi,
>    It does help a great deal.  I must say, after a lot of practice  
> I've
> been having fun with this game.  It was initially frustrating, and  
> to a
> certain extent it still is, but I'm enjoying it.  I just wish there  
> were
> more live people to play with, but sadly I'm pretty sure I can't run a
> server myself.  I doubt anybody else at my university would be  
> interested,
> no matter how much Halo they play.  Heh.
> Thanks,
> Zack.
>
> ----- Original Message -----
> From: "Matthew Tylee Atkinson" <[EMAIL PROTECTED]>
> To: "AGRIP User and Developer discussion list"
> <[email protected]>
> Sent: Thursday, April 24, 2008 10:37 AM
> Subject: Re: [AGRIP-discuss] Bots and weird sounds
>
>
>> Regarding the bots: they have different levels of skill and are  
>> probably
>> on the first one if they're behaving like that.  I used the bot code
>> from elsewhwere but will try to look into that particular problem for
>> the next release of AQ, which will be after the testing of and  
>> feedback
>> for the LDL concept release has been completed.
>>
>> The sound I added to the maps could be one of two things: some of the
>> lights are set to act as broken flourescents which make a crackly  
>> type
>> of sound, just to add a bit of randomness.  It could alternatively be
>> the ``computer hum'' sound that I also added for the same reason.
>>
>> Hope this helps,
>>
>>
>> -- 
>> Matthew Tylee Atkinson <[EMAIL PROTECTED]>
>>
>> _______________________________________________
>> AGRIP-discuss mailing list
>> [email protected]
>> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
>>
>>
>
> _______________________________________________
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---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn

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