Not sure, as I believe they spend too much time having their goalentity as world. When I modded them for JQ, I remember writing a routine in botprethink or some such,which changed their goalentity depending on a number of factors such as health,whether they could see someone or not, or whether they had a current goalentity set at all, so that they would somewhat randomly retreat or find players. Once they decided on someone or saw a player, I had them speeding up just a bit (using moveToGoal I believe it was)as if running in their direction.
Smiles, Cara :) On Apr 25, 2008, at 10:15 AM, Matthew Tylee Atkinson wrote: > On Thu, 2008-04-24 at 18:34 -0700, Cara Quinn wrote: >> Matthew, just for a lil tip on the bots, if you change the code, >> one thing that will help is to have the bots go through the list of >> player entities on a map and set one of them as their goalentity. >> This way, once they figure out who they want to tail they will start >> maneuvering around the map to find them. It can make them a bit more >> human in their play. > > Good point. I thought they did this even on the lowest skill level. > The setting is in server.cfg for those that want to compare the bots > at > different skill levels. > > best regards, > > > -- > Matthew Tylee Atkinson <[EMAIL PROTECTED]> > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
