Not sure, as I believe they spend too much time having their  
goalentity as world.  When I modded them for JQ, I remember writing a  
routine in botprethink or some such,which changed their goalentity  
depending on a number of factors such as health,whether they could see  
someone or not,  or whether they had a current goalentity set at all,  
so that they would somewhat randomly retreat or find players.  Once  
they decided on someone or saw a player, I had them speeding up just a  
bit (using moveToGoal I believe it was)as if running in their direction.



Smiles,

Cara  :)


On Apr 25, 2008, at 10:15 AM, Matthew Tylee Atkinson wrote:

> On Thu, 2008-04-24 at 18:34 -0700, Cara Quinn wrote:
>> Matthew, just for a lil tip on the bots, if you change the code,
>> one thing that will help is to have the bots go through the list of
>> player entities on a map and set one of them as their goalentity.
>> This way, once they figure out who they want to tail they will start
>> maneuvering around the map to find them.  It can make them a bit more
>> human in their play.
>
> Good point.  I thought they did this even on the lowest skill level.
> The setting is in server.cfg for those that want to compare the bots  
> at
> different skill levels.
>
> best regards,
>
>
> -- 
> Matthew Tylee Atkinson <[EMAIL PROTECTED]>
>
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---
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