I am creating a simple little pong style game, so far the the code
setup is based off of the lunar lander code...that is to say the
canvas drawing is done in a seperate thread. I created a simple simple
simple class within the cavas drawing thread:
public class anim_helper{
private int frame;
private int frame_max;
private int fps;
private long time_start;
public anim_helper(Context context, AttributeSet attrs)
{
super();
}
public boolean start_anim_timer(int nfps,int
nframe_max){
return true;
}
public int getframe(){
return (0);
}
}
But when ever i call any of these methods the game force closes before
even entering the class structure.I am sure what i am doing wrong must
be simple, i have Zero java programming experiance please help.
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