I gotta be honest.. I am happy to see so many people interested in writing code for Android.. but worried.. scared even when I see posts like this where someone doesn't know Java and is trying to develop on Android. I am not trying to be a jerk at all.. but I would strongly urge you to learn the language to its fullest before trying to develop an application for Android. My biggest fear is seeing the Market inundated with tons and tons of apps that are more or less far from quality products.. and worse, causing potentially good quality apps to push further down in the search stack such that most users will never find them or bother to look that far down in a search results. Right now it may not seem so big.. but with iPhone, I find many good apps burried way down in search that I have to scroll thru tons of horribly rated apps to get to. I wish there were a LOT better search capabilities on market. Sort by ratings, sort by author, etc.. some way to help alleviate the soon to be large pool of potentially crappy/horrible quality apps. Not saying yours will be, but Android definitely makes it FAR easier for anyone who has an idea to try their hand at developing the app.
So my suggestion is to pick up a book or two on Java programming first.. learn about OOP, then the JVM, how it works, how classes are loaded, found, etc. Learn about sockets, and various other built in libraries and how to use them. Then, once you have a pretty solid foundation, come back to Android and go wild. It will truly help in your ability to develop a quality application. On Sun, Dec 20, 2009 at 5:36 AM, CosminB <[email protected]> wrote: > I'm not a java programmer either, but I see you're calling super() on > a class that doesn't derive from anything. Is there a reason for that? > > On Dec 15, 12:00 am, nathan upchurch <[email protected]> wrote: > > I am creating a simple little pong style game, so far the the code > > setup is based off of the lunar lander code...that is to say the > > canvas drawing is done in a seperate thread. I created a simple simple > > simple class within the cavas drawing thread: > > > > public class anim_helper{ > > private int frame; > > private int frame_max; > > private int fps; > > private long time_start; > > > > public anim_helper(Context context, AttributeSet > attrs) { > > super(); > > } > > > > public boolean start_anim_timer(int nfps,int > nframe_max){ > > return true; > > } > > public int getframe(){ > > return (0); > > } > > } > > > > But when ever i call any of these methods the game force closes before > > even entering the class structure.I am sure what i am doing wrong must > > be simple, i have Zero java programming experiance please help. > > -- > You received this message because you are subscribed to the Google > Groups "Android Beginners" group. > > NEW! Try asking and tagging your question on Stack Overflow at > http://stackoverflow.com/questions/tagged/android > > To unsubscribe from this group, send email to > [email protected]<android-beginners%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-beginners?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Beginners" group. NEW! Try asking and tagging your question on Stack Overflow at http://stackoverflow.com/questions/tagged/android To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en

