As our submissions are pretty close, may I ask you if you did sound
effects in games? I was not able to support this in my entry at this
time (I can't do pre-loaded sounds and have to emulate target
platform's sound chip), so I wonder if you were able to support this.

Alexander
On Apr 30, 6:01 am, tberthel <[EMAIL PROTECTED]> wrote:
> Why would a judge or user want something that does not work on the
> OMAP 3XXX?
>
> Do you really think a great 3D game that is unplayable is better that
> a crappy 2D game that is fun?
>
> Still you fail to meet the mark of:
>
> "Name one game that has all the features I listed then you might have
> an argument.  Name 10 games with the same features then you I will say
> your correct."
>
> I showcase the most Android features for a game library.  Since I am
> simply the only one with a game that uses them it doesn't matter that
> much how great they are as long as I have them and know one else
> does.
>
> So, while the features are not earth shattering they do not exist in
> another library that will become open if I win.
>
> If I described my poker hand using your analogy I have a four of a
> kind of 2's.  How many hands really beat four of a kind I think it's
> better than 50 of 1766 ie 1/36?  Is it really that unique of a hand.
> Well no, but having it when others don't is an automatic win. :)
>
> Full House 
> probability:http://www.durangobill.com/Poker_Probabilities_5_Cards.html
>
> On Apr 29, 12:43 pm, Chris <[EMAIL PROTECTED]> wrote:> tberthel,
>
> > I think we are looking at this competition from a completely opposite
> > viewpoint.  You say you are making a highly compatible application
> > because most phones are old, and that will be the status quo for a
> > while.  That is completely true, but the competition is forward
> > looking; they want applications that won't work on older handsets!  If
> > this were a generic mobile application developer challenge it would be
> > another story...
>
> > You also ask for a list of other applications that have all the same
> > features yours does.  As others have pointed out, this isn't about
> > quantity.  From a statistical standpoint, it is very unlikely that
> > another application will have all the same features as yours, just as
> > your application doesn't have all the same features as mine.  More
> > features doesn't necessarily equate with a better application,
> > especially when the features are relatively generic like "vibration"
> > and "progress bars".  Your argument is like saying a worthless
> > pokerhand is special because the odds of you getting that hand were 1
> > in a million.  To emphasize, I'm not saying your application is at all
> > worthless, just that your argument that you have a high chance of
> > winning because no one else is using the same features as you is
> > flawed.
>
> > But on that note, perhaps I'm not fully understanding how your
> > features are showcasing the Android platform.  Would you mind
> > discussing why each features is specifically compelling?
>
> > I guess we'll have the definitive answer next though!  BTW, I'm
> > expecting bad news about our own team's results; with 1,788 entries
> > the odds are stacked against all of us regardless of our quality.  If
> > the two of us lose I'll buy us both a beer to commiserate our defeat -
> > if you win I expect that it will be on you!
>
> > On Apr 29, 10:01 am, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > Name one game that has all the features I listed then you might have
> > > an argument.  Name 10 games with the same features then you I will say
> > > your correct.
>
> > > Until then your are full of it.
>
> > > Both you and Chris need to look at the competition.  They still have
> > > not done what I have listed yet.  I am sure they will but they haven't
> > > yet until then you're spreading fud.
>
> > > I don't know what Samsung your using, but it's not running Android so
> > > what is the point until someone has what I have now on Android.
>
> > > When a better device/emulator comes out I will break out the
> > > multiplayer and 3D.  My submission is the best your going to get on
> > > the OMAP 34XX which will be the majority of the phones for a while.
> > > Still the emulator is much faster than any phone I have had and that
> > > goes with most of the USA. So expecting every phone to have a Power VR
> > > and speed like your Samsung if it really is that powerful are still
> > > rare.
>
> > > On Apr 29, 7:06 am, Hielko <[EMAIL PROTECTED]> wrote:
>
> > > > tberthel: I understand that you think that you're application is very
> > > > cool, and that you are defensive when someone else doesn't (fully)
> > > > share your opinion, but I agree completely with Chris. You have some
> > > > cool games, but it isn't really special. There just the same type of
> > > > games I can run on my 2 year old simple Samsung phone. Implementing
> > > > stuff like progress bars/dialogs, touch screen, vibrations, the
> > > > lifecycle model etc etc is not really android specfic stuff. Every
> > > > half decent Android application will have those features.
>
> > > > I would be very suprised if your games, and similair games, would make
> > > > it to the top 50: simple because there is little innovation. Games
> > > > like Wifi Army or Parallel Kingdoms will have a far better probability
> > > > to make it in the top 50.
>
> > > > That said: I hope for you that the judges don't share my opinion :)
>
> > > > On Apr 29, 11:25 am, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > > > Every APK has the Manifest and the others are, "other Android-specific
> > > > > components" which includes my whole list.  So, I think I meet the
> > > > > "CowBay Standard".
>
> > > > > On Apr 28, 11:33 pm, Incognito <[EMAIL PROTECTED]> wrote:
>
> > > > > > Ho, but you are not implementing the ones below:
>
> > > > > > >take for examples Android Intent, LBS, content provider,
> > > > > > >AndroidManifests.xml, Services, and other Android-specific 
> > > > > > >components, which
> > > > > > >are seldomly seen in other mobile platforms, not to mention those
> > > > > > >android-specific api "constraints".
>
> > > > > > CowBay says that if you are not implementing those than you've 
> > > > > > failed
> > > > > > criteria 2. Based on your list above seems to me like you've
> > > > > > failed. :)
>
> > > > > > I'm just messing with you. I was  being sarcastic with CowBay.
> > > > > > I also implemented all the features you listed above except
> > > > > > Orientation . It just doesn't make sense that every single 
> > > > > > application
> > > > > > has to  have LBS, or use content provider or Services. Some
> > > > > > applications simply do not require this features. So no, I don't 
> > > > > > think
> > > > > > that just because you did not implement these three things that it
> > > > > > necessarily means that you failed criteria two.
>
> > > > > > On Apr 28, 11:59 pm, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > > > > > Can you think of a submission that uses more Android features than
> > > > > > > mine?
>
> > > > > > > On Apr 28, 10:58 pm, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > I probably have the most performant and processing intensive 
> > > > > > > > use of
> > > > > > > > the Android Platform showing the most effective use of the 
> > > > > > > > platforms
> > > > > > > > 2D graphics capabilities. I also use compelling features 
> > > > > > > > including the
> > > > > > > > following:
>
> > > > > > > >     * Vibration
> > > > > > > >     * Orientation
> > > > > > > >     * Animations
> > > > > > > >     * Touch Screen
> > > > > > > >     * Progress Bars/Dialogs
> > > > > > > >     * Lifecycle Implementation
> > > > > > > >     * And other Android specific features
>
> > > > > > > > Accelerometer is the only major feature I am missing.
>
> > > > > > > > On Apr 28, 7:24 pm, Incognito <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > > I think my chances are slim, but not because I'm not making 
> > > > > > > > > effective
> > > > > > > > > use of Android. From Judges perspective they will not know the
> > > > > > > > > difference. I'm using touch functionality, a lot of the GUI
> > > > > > > > > components, pop ups, etc, etc.  Based on your logic even 
> > > > > > > > > tberthel has
> > > > > > > > > a worse chance of winning than me. All he is doing is using 
> > > > > > > > > the
> > > > > > > > > drawing utilities from what I've seen from his demos. In 
> > > > > > > > > fact, a lot
> > > > > > > > > of the applications I've seen all they do is use the 3d or 2d 
> > > > > > > > > drawing
> > > > > > > > > utilities and that is it. This is true specially for a lot of 
> > > > > > > > > the
> > > > > > > > > games.
>
> > > > > > > > > On Apr 28, 9:11 pm, "Cow Bay" <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > > > i feel kinda sorry for your possibility to lose ADC, for it 
> > > > > > > > > > sounds like you
> > > > > > > > > > fail ADC Judging Criteria 2, " Effective Use of the Android 
> > > > > > > > > > Platform"  >:{)
>
> > > > > > > > > > still wishing you good lucks....
>
> > > > > > > > > > ----- Original Message -----
> > > > > > > > > > From: "Incognito" <[EMAIL PROTECTED]>
> > > > > > > > > > To: "Android Challenge" <[email protected]>
> > > > > > > > > > Sent: Monday, April 28, 2008 4:05 PM
> > > > > > > > > > Subject: [android-challenge] Re: Android/Applets/J2ME
>
> > > > > > > > > > >sounds like your apps were originally designed and 
> > > > > > > > > > >implemented
> > > > > > > > > > >platform-agnostic. that is, they were not originally for 
> > > > > > > > > > >android because,
> > > > > > > > > > if
> > > > > > > > > > >they had been, imho, it would not seem so easy as you 
> > > > > > > > > > >describe.
>
> > > > > > > > > > True, that was my goal. I wrote my code so that it would 
> > > > > > > > > > initially
> > > > > > > > > > work on J2SE, J2ME, and Android. This forced me to write 
> > > > > > > > > > the business
> > > > > > > > > > layer platform-agnostic and just write interfaces that were 
> > > > > > > > > > platform
> > > > > > > > > > specific.
>
> > > > > > > > > > >take for examples Android Intent, LBS, content provider,
> > > > > > > > > > >AndroidManifests.xml, Services, and other Android-specific 
> > > > > > > > > > >components,
> > > > > > > > > > which
> > > > > > > > > > >are seldomly seen in other mobile platforms, not to 
> > > > > > > > > > >mention those
> > > > > > > > > > >android-specific api "constraints".
> > > > > > > > > > >>how did you convert those?
>
> > > > > > > > > > I'm not using LBS so no problem there. However, if I were I 
> > > > > > > > > > would just
> > > > > > > > > > put that behind a generic interface.
> > > > > > > > > > Services - My application does not require to be running on 
> > > > > > > > > > the
> > > > > > > > > > background so I didn't need to convert this.
> > > > > > > > > > Android Intent, content provider  - I didn't have to use 
> > > > > > > > > > this feature
> > > > > > > > > > so I did not have to create an interface for it. IPhone 
> > > > > > > > > > does has
> > > > > > > > > > something very similar to this though.
> > > > > > > > > > They pass URL's between applications.
>
> > > > > > > > > > What I did have to create interfaces for are the drawing 
> > > > > > > > > > utilities,
> > > > > > > > > > Threads, GUI objects, like buttons, text fields, text 
> > > > > > > > > > buttons, touch
> > > > > > > > > > and key event handling, etc.
>
> > > > > > > > > > On Apr 28, 8:32 pm, "Cow Bay" <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > > > > sounds like your apps were originally designed and 
> > > > > > > > > > > implemented
> > > > > > > > > > > platform-agnostic. that is, they were not originally for 
> > > > > > > > > > > android because,
> > > > > > > > > > if
> > > > > > > > > > > they had been, imho, it would not seem so easy as you 
> > > > > > > > > > > describe.
>
> > > > > > > > > > > take for examples Android Intent, LBS, content provider,
> > > > > > > > > > > AndroidManifests.xml, Services, and other 
> > > > > > > > > > > Android-specific components,
> > > > > > > > > > which
> > > > > > > > > > > are seldomly seen in other mobile platforms, not to 
> > > > > > > > > > > mention those
> > > > > > > > > > > android-specific api "constraints".
>
> > > > > > > > > > > how did you convert those?
>
> > > > > > > > > > > ----- Original Message -----
> > > > > > > > > > > From: "Incognito"
>
> > ...
>
> > read more ยป
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