Oh.  I have looked at that extensively in the past because I love tone
generated sounds and s3m/mod Tracker stuff.

You can use the PCTonePlayer from the MicroEmulator project that I
wrote.  I initially made my engine sound for ZeptoRacer use a
generated engine sound.

I however have not tested it with Android yet.  I actually have my own
version, but you would be better off with the MicroEmulator version.

If I win one of the things that I will do is make a Tracker for
Android.

On Apr 29, 7:11 pm, Izard <[EMAIL PROTECTED]> wrote:
> Music is straightforward to add, but I could not find an API to
> generate sound rather then play pre-recorded sounds. (Though I've not
> tried very hard because of performance constraints, I wish Dalvik VM
> with JIT will be released soon)
>
> The games I've included are
> Elitehttp://en.wikipedia.org/wiki/Elite_(computer_game) (though there
> was a debate between 2 authors on whether it is appropriate to make
> freeware version )
> Laser Squadhttp://en.wikipedia.org/wiki/Laser_Squadand Lords of
> Chaoshttp://en.wikipedia.org/wiki/Lords_of_Chaos_%28video_game%29
> turn based tactics released by author and publisher Jullian Gallop
> (These 2 are perfect, I can enjoy playing them even now on emulator),
> Gremlin titles: fighting simulator, platformer,
> Highway Encounterhttp://en.wikipedia.org/wiki/Highway_Encounter3d
> arcade game,
> Hobbithttp://en.wikipedia.org/wiki/The_Hobbit_%281982_video_game%29,
> "Bored of rings" text adventures, "Eagles Nest" maze, with atmosphere,
> gameplay and objectives very similar to Wolfenstain but not 3d.
> Then arkanoid and tetris clones from Gremlin and emu-scene
> respectevely.
>
> I was limited by the constraint to include only games where I can
> trace the authors and publishers had explicitly allowed to re-
> distribute. There are dozens of great games out there where it's just
> impossible to trace authors any more (hope latest legislation changes
> currently in congress will make it legal in a year or two). For such
> games I'll just allow user to d/l and play on his own risk.
>
> Alexander
>
> On Apr 30, 9:50 am, tberthel <[EMAIL PROTECTED]> wrote:
>
> > Yes my game has sound.  I added music also, but the submission did not
> > have it.
>
> > I'm not sure what you mean by emulating the sound chip since the API
> > already provides the MediaPlayer and other sound APIs.  I used the
> > MediaPlayer and a special mechanism to get around the 6-10 sound limit
> > of the emulator.
>
> > On Apr 29, 4:26 pm, Izard <[EMAIL PROTECTED]> wrote:
>
> > > As our submissions are pretty close, may I ask you if you did sound
> > > effects in games? I was not able to support this in my entry at this
> > > time (I can't do pre-loaded sounds and have to emulate target
> > > platform's sound chip), so I wonder if you were able to support this.
>
> > > Alexander
> > > On Apr 30, 6:01 am, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > > Why would a judge or user want something that does not work on the
> > > > OMAP 3XXX?
>
> > > > Do you really think a great 3D game that is unplayable is better that
> > > > a crappy 2D game that is fun?
>
> > > > Still you fail to meet the mark of:
>
> > > > "Name one game that has all the features I listed then you might have
> > > > an argument.  Name 10 games with the same features then you I will say
> > > > your correct."
>
> > > > I showcase the most Android features for a game library.  Since I am
> > > > simply the only one with a game that uses them it doesn't matter that
> > > > much how great they are as long as I have them and know one else
> > > > does.
>
> > > > So, while the features are not earth shattering they do not exist in
> > > > another library that will become open if I win.
>
> > > > If I described my poker hand using your analogy I have a four of a
> > > > kind of 2's.  How many hands really beat four of a kind I think it's
> > > > better than 50 of 1766 ie 1/36?  Is it really that unique of a hand.
> > > > Well no, but having it when others don't is an automatic win. :)
>
> > > > Full House 
> > > > probability:http://www.durangobill.com/Poker_Probabilities_5_Cards.html
>
> > > > On Apr 29, 12:43 pm, Chris <[EMAIL PROTECTED]> wrote:> tberthel,
>
> > > > > I think we are looking at this competition from a completely opposite
> > > > > viewpoint.  You say you are making a highly compatible application
> > > > > because most phones are old, and that will be the status quo for a
> > > > > while.  That is completely true, but the competition is forward
> > > > > looking; they want applications that won't work on older handsets!  If
> > > > > this were a generic mobile application developer challenge it would be
> > > > > another story...
>
> > > > > You also ask for a list of other applications that have all the same
> > > > > features yours does.  As others have pointed out, this isn't about
> > > > > quantity.  From a statistical standpoint, it is very unlikely that
> > > > > another application will have all the same features as yours, just as
> > > > > your application doesn't have all the same features as mine.  More
> > > > > features doesn't necessarily equate with a better application,
> > > > > especially when the features are relatively generic like "vibration"
> > > > > and "progress bars".  Your argument is like saying a worthless
> > > > > pokerhand is special because the odds of you getting that hand were 1
> > > > > in a million.  To emphasize, I'm not saying your application is at all
> > > > > worthless, just that your argument that you have a high chance of
> > > > > winning because no one else is using the same features as you is
> > > > > flawed.
>
> > > > > But on that note, perhaps I'm not fully understanding how your
> > > > > features are showcasing the Android platform.  Would you mind
> > > > > discussing why each features is specifically compelling?
>
> > > > > I guess we'll have the definitive answer next though!  BTW, I'm
> > > > > expecting bad news about our own team's results; with 1,788 entries
> > > > > the odds are stacked against all of us regardless of our quality.  If
> > > > > the two of us lose I'll buy us both a beer to commiserate our defeat -
> > > > > if you win I expect that it will be on you!
>
> > > > > On Apr 29, 10:01 am, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > > > > Name one game that has all the features I listed then you might have
> > > > > > an argument.  Name 10 games with the same features then you I will 
> > > > > > say
> > > > > > your correct.
>
> > > > > > Until then your are full of it.
>
> > > > > > Both you and Chris need to look at the competition.  They still have
> > > > > > not done what I have listed yet.  I am sure they will but they 
> > > > > > haven't
> > > > > > yet until then you're spreading fud.
>
> > > > > > I don't know what Samsung your using, but it's not running Android 
> > > > > > so
> > > > > > what is the point until someone has what I have now on Android.
>
> > > > > > When a better device/emulator comes out I will break out the
> > > > > > multiplayer and 3D.  My submission is the best your going to get on
> > > > > > the OMAP 34XX which will be the majority of the phones for a while.
> > > > > > Still the emulator is much faster than any phone I have had and that
> > > > > > goes with most of the USA. So expecting every phone to have a Power 
> > > > > > VR
> > > > > > and speed like your Samsung if it really is that powerful are still
> > > > > > rare.
>
> > > > > > On Apr 29, 7:06 am, Hielko <[EMAIL PROTECTED]> wrote:
>
> > > > > > > tberthel: I understand that you think that you're application is 
> > > > > > > very
> > > > > > > cool, and that you are defensive when someone else doesn't (fully)
> > > > > > > share your opinion, but I agree completely with Chris. You have 
> > > > > > > some
> > > > > > > cool games, but it isn't really special. There just the same type 
> > > > > > > of
> > > > > > > games I can run on my 2 year old simple Samsung phone. 
> > > > > > > Implementing
> > > > > > > stuff like progress bars/dialogs, touch screen, vibrations, the
> > > > > > > lifecycle model etc etc is not really android specfic stuff. Every
> > > > > > > half decent Android application will have those features.
>
> > > > > > > I would be very suprised if your games, and similair games, would 
> > > > > > > make
> > > > > > > it to the top 50: simple because there is little innovation. Games
> > > > > > > like Wifi Army or Parallel Kingdoms will have a far better 
> > > > > > > probability
> > > > > > > to make it in the top 50.
>
> > > > > > > That said: I hope for you that the judges don't share my opinion 
> > > > > > > :)
>
> > > > > > > On Apr 29, 11:25 am, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > Every APK has the Manifest and the others are, "other 
> > > > > > > > Android-specific
> > > > > > > > components" which includes my whole list.  So, I think I meet 
> > > > > > > > the
> > > > > > > > "CowBay Standard".
>
> > > > > > > > On Apr 28, 11:33 pm, Incognito <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > > Ho, but you are not implementing the ones below:
>
> > > > > > > > > >take for examples Android Intent, LBS, content provider,
> > > > > > > > > >AndroidManifests.xml, Services, and other Android-specific 
> > > > > > > > > >components, which
> > > > > > > > > >are seldomly seen in other mobile platforms, not to mention 
> > > > > > > > > >those
> > > > > > > > > >android-specific api "constraints".
>
> > > > > > > > > CowBay says that if you are not implementing those than 
> > > > > > > > > you've failed
> > > > > > > > > criteria 2. Based on your list above seems to me like you've
> > > > > > > > > failed. :)
>
> > > > > > > > > I'm just messing with you. I was  being sarcastic with CowBay.
> > > > > > > > > I also implemented all the features you listed above except
> > > > > > > > > Orientation . It just doesn't make sense that every single 
> > > > > > > > > application
> > > > > > > > > has to  have LBS, or use content provider or Services. Some
> > > > > > > > > applications simply do not require this features. So no, I 
> > > > > > > > > don't think
> > > > > > > > > that just because you did not implement these three things 
> > > > > > > > > that it
> > > > > > > > > necessarily means that you failed criteria two.
>
> > > > > > > > > On Apr 28, 11:59 pm, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > > > Can you think of a submission that uses more Android 
> > > > > > > > > > features than
> > > > > > > > > > mine?
>
> > > > > > > > > > On Apr 28, 10:58 pm, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > > > > I probably have the most performant and processing 
> > > > > > > > > > > intensive use of
> > > > > > > > > > > the Android Platform showing the most effective use of 
> > > > > > > > > > > the platforms
> > > > > > > > > > > 2D graphics capabilities. I also use compelling features 
> > > > > > > > > > > including the
>
> ...
>
> read more ยป
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