> So attrition will always take its toll, and the
> active user count - as a percentage of users who have EVER installed
> your app - will always tend downward. As a result, the active % is
> almost more of just a measure of how long your app has been released
> than it is a measure of user satisfaction.

Well, that's not been my experience, as my % grew over time and peaked
at 70% after about 10 months on the market.  It wasn't until the last
few months that it dropped rapidly to 54%.

Also, if attrition is going to be a known phenomenon (as I originally
suggested with the idea that old phones get decommissioned over time),
why wouldn't the stats take that into account?  Certainly Google can
tell the difference between an explicit uninstall and a device that's
been trashed (hasn't phoned home in a long time).

I'm not so much concerned about the number being wrong as the idea
that the number has something to do with the rankings on the market.
If active install % is important for rankings, and that number is
destined to drop over time, tenured apps are forced to "fight gravity"
increasingly over time, even if they continue to improve over that
same time.

> Bottom line: don't worry about active percentage.

Well, I'm not sure about this statement because if active install % is
an (important) factor in app rankings, then I should very much be
concerned about that number.  Rankings are everything as far as
visibility is concerned.  It's all about getting as high as possible
into the rankings if you want your app to be noticed and sell.

If Google just came clean on the algorithm that is used to calculate
rankings, then we'd know for sure if there's anything to worry about.

Doug

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