On Tue, Aug 24, 2010 at 8:37 AM, String <sterling.ud...@googlemail.com> wrote:
> On Aug 24, 7:11 am, Federico Paolinelli <fedep...@gmail.com> wrote:
>
>> Now, apart from the curiosity of find out the cause of this lock up,
>
> Does your app use OpenGL? There's a bug deep in the Android OpenGL
> implementation which can cause this. Search this group for
> waitForCondition for more information, although not necessarily a
> solution. :^(
>

Not at all. My app (DroidAlone) has a couple of broadcast receiver to
handle sms and calls, but no opengl at all.
It's the first report I get.

>> what is the most correct thing to do? I asked her more detail in order
>> to find the problem, but after this, should I give her the money
>> back?
>
> It's really your call. You're under no obligation to refund it after
> 24-48 hours, but in the interest of customer relations, it would
> probably be the right thing to do. My feeling is always that I don't
> want their 0.99 at the expense of an unhappy customer, but that's me.
>

So it's mine, but I wanted to share before taking a decision. How can
I refund her? Is there some option in google checkout?

> String
>

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