Um ok, my solution would work just fine.  Except maybe speed-wise.  In
which case you can then add a GL overlay to your 2d canvas.

On Fri, Sep 3, 2010 at 7:37 PM, John Paul Bernal <[email protected]> wrote:
> we are using overhead view and 2d graphics on canvas. Our "character"
> is a ball where it needs to find key items to be able to exit the
> world map.
>
> On Sep 3, 2:17 am, String <[email protected]> wrote:
>> I can imagine several ways to accomplish it, but it completely depends
>> on what graphics approach you're using in your "maze game." 2D using
>> Canvas? 3D using OpenGL? Is it first-person or overhead view? Etc.
>>
>> String
>>
>> On 2 Sep, 07:52, John Paul Bernal <[email protected]> wrote:
>>
>> > we're making a maze game and we've been thinking if we added fog of
>> > war in our game so it would be more challenging but we're stunned on
>> > how we can implement it or is it even possible?
>> > Help would be really appreciated. ~JP
>
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-- 
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http://diastrofunk.com,
http://www.youtube.com/user/revoltingx

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