Um ok, my solution would work just fine. Except maybe speed-wise. In which case you can then add a GL overlay to your 2d canvas.
On Fri, Sep 3, 2010 at 7:37 PM, John Paul Bernal <[email protected]> wrote: > we are using overhead view and 2d graphics on canvas. Our "character" > is a ball where it needs to find key items to be able to exit the > world map. > > On Sep 3, 2:17 am, String <[email protected]> wrote: >> I can imagine several ways to accomplish it, but it completely depends >> on what graphics approach you're using in your "maze game." 2D using >> Canvas? 3D using OpenGL? Is it first-person or overhead view? Etc. >> >> String >> >> On 2 Sep, 07:52, John Paul Bernal <[email protected]> wrote: >> >> > we're making a maze game and we've been thinking if we added fog of >> > war in our game so it would be more challenging but we're stunned on >> > how we can implement it or is it even possible? >> > Help would be really appreciated. ~JP > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- ~ Jeremiah:9:23-24 Android 2D MMORPG: http://developingthedream.blogspot.com/, http://diastrofunk.com, http://www.youtube.com/user/revoltingx -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

