Thanks to Everyone's Reply. We'll try implementing those tips! thanks
again :)

On Sep 7, 6:01 pm, Robert Green <[email protected]> wrote:
> Fog of war =
>
> 1)  Divide world into tiles.
> 2)  Tile can have any of 3 states { FOGGED, PARTIALLY FOGGED, CLEAR }
> 3)  If tile = FOGGED, draw black (or don't draw at all if you're
> clearing to black)
> 4)  If tile = CLEAR, draw normal stuff.
> 5)  If tile = PARTIALLY FOGGED, draw normal stuff, determine which
> direction the blend is in (examine surrounding tiles) and draw a pre-
> made tile of partially blended fog at the orientation you determined
> it to be in.
>
> As far as drawing or not drawing characters under fog of war, just
> examine the tile they are currently standing on to figure out whether
> or not to draw them.
>
> It's actually not that hard to implement in Canvas or OpenGL if you
> plan ahead a little and tile your world.
>
> The one thing you do not want to do is draw everything and then try to
> draw the fog on top.  That's way more pixel writes than optimal and
> will probably give subpar performance on many devices.
>
> On Sep 7, 8:08 pm, Miguel Morales <[email protected]> wrote:
>
> > Um ok, my solution would work just fine.  Except maybe speed-wise.  In
> > which case you can then add a GL overlay to your 2d canvas.
>
> > On Fri, Sep 3, 2010 at 7:37 PM, John Paul Bernal <[email protected]> wrote:
>
> > > we are using overhead view and 2d graphics on canvas. Our "character"
> > > is a ball where it needs to find key items to be able to exit the
> > > world map.
>
> > > On Sep 3, 2:17 am, String <[email protected]> wrote:
> > >> I can imagine several ways to accomplish it, but it completely depends
> > >> on what graphics approach you're using in your "maze game." 2D using
> > >> Canvas? 3D using OpenGL? Is it first-person or overhead view? Etc.
>
> > >> String
>
> > >> On 2 Sep, 07:52, John Paul Bernal <[email protected]> wrote:
>
> > >> > we're making a maze game and we've been thinking if we added fog of
> > >> > war in our game so it would be more challenging but we're stunned on
> > >> > how we can implement it or is it even possible?
> > >> > Help would be really appreciated. ~JP
>
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>
> > --
> > ~ Jeremiah:9:23-24
> > Android 2D 
> > MMORPG:http://developingthedream.blogspot.com/,http://diastrofunk.com,http:/...

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