Thanks to Everyone's Reply. We'll try implementing those tips! thanks again :)
On Sep 7, 6:01 pm, Robert Green <[email protected]> wrote: > Fog of war = > > 1) Divide world into tiles. > 2) Tile can have any of 3 states { FOGGED, PARTIALLY FOGGED, CLEAR } > 3) If tile = FOGGED, draw black (or don't draw at all if you're > clearing to black) > 4) If tile = CLEAR, draw normal stuff. > 5) If tile = PARTIALLY FOGGED, draw normal stuff, determine which > direction the blend is in (examine surrounding tiles) and draw a pre- > made tile of partially blended fog at the orientation you determined > it to be in. > > As far as drawing or not drawing characters under fog of war, just > examine the tile they are currently standing on to figure out whether > or not to draw them. > > It's actually not that hard to implement in Canvas or OpenGL if you > plan ahead a little and tile your world. > > The one thing you do not want to do is draw everything and then try to > draw the fog on top. That's way more pixel writes than optimal and > will probably give subpar performance on many devices. > > On Sep 7, 8:08 pm, Miguel Morales <[email protected]> wrote: > > > Um ok, my solution would work just fine. Except maybe speed-wise. In > > which case you can then add a GL overlay to your 2d canvas. > > > On Fri, Sep 3, 2010 at 7:37 PM, John Paul Bernal <[email protected]> wrote: > > > > we are using overhead view and 2d graphics on canvas. Our "character" > > > is a ball where it needs to find key items to be able to exit the > > > world map. > > > > On Sep 3, 2:17 am, String <[email protected]> wrote: > > >> I can imagine several ways to accomplish it, but it completely depends > > >> on what graphics approach you're using in your "maze game." 2D using > > >> Canvas? 3D using OpenGL? Is it first-person or overhead view? Etc. > > > >> String > > > >> On 2 Sep, 07:52, John Paul Bernal <[email protected]> wrote: > > > >> > we're making a maze game and we've been thinking if we added fog of > > >> > war in our game so it would be more challenging but we're stunned on > > >> > how we can implement it or is it even possible? > > >> > Help would be really appreciated. ~JP > > > > -- > > > You received this message because you are subscribed to the Google > > > Groups "Android Developers" group. > > > To post to this group, send email to [email protected] > > > To unsubscribe from this group, send email to > > > [email protected] > > > For more options, visit this group at > > >http://groups.google.com/group/android-developers?hl=en > > > -- > > ~ Jeremiah:9:23-24 > > Android 2D > > MMORPG:http://developingthedream.blogspot.com/,http://diastrofunk.com,http:/... -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

