In short, apps are like show business.  How many actors/musicians even
get to give up their day jobs?

On Sep 22, 3:55 pm, Indicator Veritatis <[email protected]> wrote:
> You make some very good points in this post, supplying the balance
> lacking in all the previous posts on this topic. But there is one
> thing I have to correct: I said "rosy picture of glowing
> success...that doesn't really tell us much". I did not say
> 'outlandish'.
>
> The two are not the same. Even if we take at face value all the claims
> made about such-and-such app making such-and-such figure, it really
> doesn't tell us much. Why? Because as you yourself pointed out (thanks
> for that, BTW), only about 3% of apps even break 1000 downloads. The
> money makers are all doing far more downloads than that. So they are
> quite the minority.
>
> That is an excellent example of the balance lacking in all the
> previous posts on the topic.
>
> But here is another example: have you noticed how free apps in general
> get more downloads than paid apps? Or what about apps that start out
> free and turn into paid apps? Don't the download numbers then tend to
> drop like a rock?
>
> I haven't actually checked the numbers on Google's Android Market, but
> I did notice both these trends on SlideME. I can think of no reason
> why the same trend would not occur on both (though I know Google
> discourages turning free into paid).
>
> On Sep 22, 1:50 am, "Michael A." <[email protected]> wrote:
>
> > On Sep 21, 10:35 pm, Indicator Veritatis <[email protected]> wrote:
>
> > > So the moment the first post in this thread went up, I knew we were
> > > going to see some responses painting a rosy picture of glowing
> > > success. But that doesn't really tell us much.
>
> > I haven't seen any claims on this thread that I find outlandish by any
> > means.
>
> > At, e.g., $3 a sale, $100 per day is only 33 sales per day = about
> > 10-15K downloads over a year. There are several hundreds of paid apps
> > that have broken the 10K downloads mark, so I am not surprised to see
> > several people reporting such income. Note that both niko and Doug -
> > the two who have cited >$100 a day, specifically point out that their
> > apps have been on the market for a long time = most likely top ranked
> > apps. These are not apps that have made big money for years - most
> > likely their current level has only been reached in recent months as
> > the number of Android devices has gone through the roof.
>
> > Of course, one should put their success in perspective by noting that
> > of 45K+ paid apps, only about 3% have >1000 downloads and less than 1%
> > have >5000 downloads (according to Androlib). So obviously, success of
> > that kind is rare and not to be expected for the average app.
>
> > The sad thing is that, by iPhone standards, these tales of "glowing
> > success" are laughable. Consider for instance Trism (big hit on the
> > iPhone - sold 50K units in its first 2 months @ 5$) has yet to break
> > the 500 download mark on Android. Obviously, success is all about
> > being in the right place at the right time with the right product, but
> > but such a huge disrepancy in sales can hardly be put down to only
> > luck. I am looking forward to reading Polyclef's blog when he takes
> > status of sales on iPhone/Android for his latest cross-platform app
> > whether he finds the trend of iTunes being immensely superior to the
> > Android market continuing.
>
> > Currently (again according to Androlib), Android has 27 paid apps with
> > more than 50K sales. Only 1 (Robo Defense) has gone over 250K in
> > sales. That should really tell people everything they need to know
> > about the profitability of the market for a regular starting
> > developer.
>
> > If you have the name recognition, of course, big hits are still
> > possible. Angry Birds will certainly make a killing when it comes on
> > the paid market. Judging by their download data, the Moron Test is
> > making well over $600 a day now (5000 downloads between Jun 29 - Jul
> > 11; 40,000 downloads from Jul 11 to Sep 7 @ $0.99). So really good
> > sales are clearly possible, if you have the right IP.
>
> > Regards,
>
> > Michael A.
>
> > > On Sep 17, 7:40 am, TreKing <[email protected]> wrote:
>
> > > > On Thu, Sep 16, 2010 at 5:22 PM, William Ferguson <william.ferguson.au@
>
> > > > gmail.com> wrote:
> > > > > Very droll.
>
> > > > Perhaps =P
>
> > > > But it's a good question.
>
> > > > Yes, it would definitely be very interesting to see some stats from 
> > > > various
> > > > developers.
>
> > > > But it IS a fairly private / personal question not many people are 
> > > > going to
> > > > be willing to answer. Notice how no one has actually answered the 
> > > > question,
> > > > including the OP, save for the one person that was already blogging 
> > > > about it
> > > > anyway.
>
> > > > BTW, poly, thanks for sharing and congrats on the success. When I'm 
> > > > making
> > > > that much I'll be flaunting it too =P
>
> > > > -------------------------------------------------------------------------------------------------
> > > > TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> > > > transit tracking app for Android-powered devices

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to