On Sep 21, 10:35 pm, Indicator Veritatis <[email protected]> wrote:
> So the moment the first post in this thread went up, I knew we were
> going to see some responses painting a rosy picture of glowing
> success. But that doesn't really tell us much.

I haven't seen any claims on this thread that I find outlandish by any
means.

At, e.g., $3 a sale, $100 per day is only 33 sales per day = about
10-15K downloads over a year. There are several hundreds of paid apps
that have broken the 10K downloads mark, so I am not surprised to see
several people reporting such income. Note that both niko and Doug -
the two who have cited >$100 a day, specifically point out that their
apps have been on the market for a long time = most likely top ranked
apps. These are not apps that have made big money for years - most
likely their current level has only been reached in recent months as
the number of Android devices has gone through the roof.

Of course, one should put their success in perspective by noting that
of 45K+ paid apps, only about 3% have >1000 downloads and less than 1%
have >5000 downloads (according to Androlib). So obviously, success of
that kind is rare and not to be expected for the average app.

The sad thing is that, by iPhone standards, these tales of "glowing
success" are laughable. Consider for instance Trism (big hit on the
iPhone - sold 50K units in its first 2 months @ 5$) has yet to break
the 500 download mark on Android. Obviously, success is all about
being in the right place at the right time with the right product, but
but such a huge disrepancy in sales can hardly be put down to only
luck. I am looking forward to reading Polyclef's blog when he takes
status of sales on iPhone/Android for his latest cross-platform app
whether he finds the trend of iTunes being immensely superior to the
Android market continuing.

Currently (again according to Androlib), Android has 27 paid apps with
more than 50K sales. Only 1 (Robo Defense) has gone over 250K in
sales. That should really tell people everything they need to know
about the profitability of the market for a regular starting
developer.

If you have the name recognition, of course, big hits are still
possible. Angry Birds will certainly make a killing when it comes on
the paid market. Judging by their download data, the Moron Test is
making well over $600 a day now (5000 downloads between Jun 29 - Jul
11; 40,000 downloads from Jul 11 to Sep 7 @ $0.99). So really good
sales are clearly possible, if you have the right IP.

Regards,

Michael A.

> On Sep 17, 7:40 am, TreKing <[email protected]> wrote:
>
> > On Thu, Sep 16, 2010 at 5:22 PM, William Ferguson <william.ferguson.au@
>
> > gmail.com> wrote:
> > > Very droll.
>
> > Perhaps =P
>
> > But it's a good question.
>
> > Yes, it would definitely be very interesting to see some stats from various
> > developers.
>
> > But it IS a fairly private / personal question not many people are going to
> > be willing to answer. Notice how no one has actually answered the question,
> > including the OP, save for the one person that was already blogging about it
> > anyway.
>
> > BTW, poly, thanks for sharing and congrats on the success. When I'm making
> > that much I'll be flaunting it too =P
>
> > -------------------------------------------------------------------------------------------------
> > TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> > transit tracking app for Android-powered devices
>
>

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