BTW, I will break 10K downloads today or tomorrow with an active
install rate of about 35%


On Sep 22, 3:59 pm, DanH <[email protected]> wrote:
> In short, apps are like show business.  How many actors/musicians even
> get to give up their day jobs?
>
> On Sep 22, 3:55 pm, Indicator Veritatis <[email protected]> wrote:
>
>
>
>
>
>
>
> > You make some very good points in this post, supplying the balance
> > lacking in all the previous posts on this topic. But there is one
> > thing I have to correct: I said "rosy picture of glowing
> > success...that doesn't really tell us much". I did not say
> > 'outlandish'.
>
> > The two are not the same. Even if we take at face value all the claims
> > made about such-and-such app making such-and-such figure, it really
> > doesn't tell us much. Why? Because as you yourself pointed out (thanks
> > for that, BTW), only about 3% of apps even break 1000 downloads. The
> > money makers are all doing far more downloads than that. So they are
> > quite the minority.
>
> > That is an excellent example of the balance lacking in all the
> > previous posts on the topic.
>
> > But here is another example: have you noticed how free apps in general
> > get more downloads than paid apps? Or what about apps that start out
> > free and turn into paid apps? Don't the download numbers then tend to
> > drop like a rock?
>
> > I haven't actually checked the numbers on Google's Android Market, but
> > I did notice both these trends on SlideME. I can think of no reason
> > why the same trend would not occur on both (though I know Google
> > discourages turning free into paid).
>
> > On Sep 22, 1:50 am, "Michael A." <[email protected]> wrote:
>
> > > On Sep 21, 10:35 pm, Indicator Veritatis <[email protected]> wrote:
>
> > > > So the moment the first post in this thread went up, I knew we were
> > > > going to see some responses painting a rosy picture of glowing
> > > > success. But that doesn't really tell us much.
>
> > > I haven't seen any claims on this thread that I find outlandish by any
> > > means.
>
> > > At, e.g., $3 a sale, $100 per day is only 33 sales per day = about
> > > 10-15K downloads over a year. There are several hundreds of paid apps
> > > that have broken the 10K downloads mark, so I am not surprised to see
> > > several people reporting such income. Note that both niko and Doug -
> > > the two who have cited >$100 a day, specifically point out that their
> > > apps have been on the market for a long time = most likely top ranked
> > > apps. These are not apps that have made big money for years - most
> > > likely their current level has only been reached in recent months as
> > > the number of Android devices has gone through the roof.
>
> > > Of course, one should put their success in perspective by noting that
> > > of 45K+ paid apps, only about 3% have >1000 downloads and less than 1%
> > > have >5000 downloads (according to Androlib). So obviously, success of
> > > that kind is rare and not to be expected for the average app.
>
> > > The sad thing is that, by iPhone standards, these tales of "glowing
> > > success" are laughable. Consider for instance Trism (big hit on the
> > > iPhone - sold 50K units in its first 2 months @ 5$) has yet to break
> > > the 500 download mark on Android. Obviously, success is all about
> > > being in the right place at the right time with the right product, but
> > > but such a huge disrepancy in sales can hardly be put down to only
> > > luck. I am looking forward to reading Polyclef's blog when he takes
> > > status of sales on iPhone/Android for his latest cross-platform app
> > > whether he finds the trend of iTunes being immensely superior to the
> > > Android market continuing.
>
> > > Currently (again according to Androlib), Android has 27 paid apps with
> > > more than 50K sales. Only 1 (Robo Defense) has gone over 250K in
> > > sales. That should really tell people everything they need to know
> > > about the profitability of the market for a regular starting
> > > developer.
>
> > > If you have the name recognition, of course, big hits are still
> > > possible. Angry Birds will certainly make a killing when it comes on
> > > the paid market. Judging by their download data, the Moron Test is
> > > making well over $600 a day now (5000 downloads between Jun 29 - Jul
> > > 11; 40,000 downloads from Jul 11 to Sep 7 @ $0.99). So really good
> > > sales are clearly possible, if you have the right IP.
>
> > > Regards,
>
> > > Michael A.
>
> > > > On Sep 17, 7:40 am, TreKing <[email protected]> wrote:
>
> > > > > On Thu, Sep 16, 2010 at 5:22 PM, William Ferguson 
> > > > > <william.ferguson.au@
>
> > > > > gmail.com> wrote:
> > > > > > Very droll.
>
> > > > > Perhaps =P
>
> > > > > But it's a good question.
>
> > > > > Yes, it would definitely be very interesting to see some stats from 
> > > > > various
> > > > > developers.
>
> > > > > But it IS a fairly private / personal question not many people are 
> > > > > going to
> > > > > be willing to answer. Notice how no one has actually answered the 
> > > > > question,
> > > > > including the OP, save for the one person that was already blogging 
> > > > > about it
> > > > > anyway.
>
> > > > > BTW, poly, thanks for sharing and congrats on the success. When I'm 
> > > > > making
> > > > > that much I'll be flaunting it too =P
>
> > > > > ---------------------------------------------------------------------------
> > > > >  ----------------------
> > > > > TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> > > > > transit tracking app for Android-powered devices

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