I think I have fixed it now. I discovered that lots of objects were
created over and over again for every screen turn in the view
constructor. I fixed this by making the these objects static. I mailed
the new version to you. You got it for free, it will cost 4,5 $   in
the appstores:)

On 3 Dec, 10:23, Eyvind Almqvist <[email protected]> wrote:
> I got this test result from SonyEricsson:
>
> We have tested your latest version which you send to me.  The rotation
> issue still can reproduce on both android 1.6 and 2.1. And the
> reproducibility of this issue is much higher than before. On 1.6, theappwill 
> force closed after I rotate the screen more than 2 times.
>
> This is very strange. I thougth that I fixed the rotation problem and
> they say that it is worse now...
>
> On 2 Dec, 20:38, Eyvind Almqvist <[email protected]> wrote:
>
>
>
> > Thanks, I read the article. Then I saw that I had a global reference
> > to a context, which I didn't need. I removed it and then it worked
> > much smoother. I think this fixed the leak. I don't have any reference
> > to a context at all now. I mailed youmyapp. Hope it works like it
> > should on your HTC!
>
> > On 2 Dec, 14:48, Yahel <[email protected]> wrote:
>
> > > > > When they rotate the screen several times,
>
> > > This is usually a symptom of a memory leak.
>
> > > Try to read this article from Romain Guy 
> > > :http://www.curious-creature.org/2008/12/18/avoid-memory-leaks-on-andr...
>
> > > It explains how they can happen from a single handle to the context.
>
> > > The fact that you do not have crash but again this black screen(no
> > > drawing being done) probably means that you actually handle this
> > > exception with a try catch somewhere. Ifmyguess is correct then you
> > > simply have to put a Log.e("error","error happens here : xxx"); in
> > > every catch of yourappand you'll find where it happens. Again the
> > > difficulty is to be able to reproduce the problem.
>
> > > Again you should implement something like the android-remote-
> > > stacktrace so that when it happens on someone devices you get the
> > > stacktrace from their session which will give you good clues on what's
> > > happening.
>
> > > “Sorry! Activity XXX(in application XXX) is not responding” happens
> > > when you have a very long operation that hangs the main UI thread so
> > > that the user can't use it anymore. Maybe this is a clue for you to
> > > what is happening. Do you have a long calcultation, double buffering
> > > drawing, loading of a big bitmap or something similar in the main
> > > thread ?
>
> > > If you tell me which game it is I can try to reproduce the problem 
> > > onmyHTC Hero which is an older phone so might be more sensitive to the
> > > problem.
>
> > > Yahel- Dölj citerad text -
>
> > - Visa citerad text -- Dölj citerad text -
>
> - Visa citerad text -

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to