I have already searched this forum and others about double buffering and I am already using SurfaceView. This is the info that I found:
"The idea of a double buffer is to hide the current drawing while it's happening and then flip to the entire drawn frame (back buffer / front buffer). When I use lockCanvas and post on the surface view, it doesn't show what I'm drawing until I post the entire canvas, which is the whole idea of double buffering." I am already using lockCanvas unlockCanvasAndPost, so haven't I already implemented double buffering? In that case, there is not much more to do. On 4 Dec, 11:27, Yahel <[email protected]> wrote: > For the screen-orientation, you just have to specify the one you want > in the activity tag of your manifest.xml : > > http://developer.android.com/intl/de/guide/topics/manifest/activity-e... > > I agree with Dianne on the not so impressive Sony-Ericson way to help > you fix an issue for THEIR devices !! > > As for double-buffering : Youappoffers psychedelic animation...I had > not notice the flickering as I thought it was part of the "What did I > smoke this time ?" concept :D > But if it was not intended you should definitely use double buffering. > Although it is weird because I had understood that SurfaceViews > implemented double buffering out of the box. Are you using > SurfaceView ? > Double-buffering being very straightforward, i'll let you search for > it. The basic idea being that you don't draw directly to screen but in > a bitmap the size of your screen first and then draw that buffer to > the screen while computing the next frame. > > Yahel -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

