It's good to hear that the rotation problems seem to be fixed! I
didn't know that I could keep the the screen static so it didn't
rotate. I know this can be done in Symbian 5th edition by adding a JAD
attribute.

 I am considering to change another thing in the app before I release
it. One person has said that the double buffering in the "Polar lotus"
and "Hypnotic Mandala" visuals don't seem to work. I have described
this problem in this thread:

http://groups.google.com/group/android-developers/browse_thread/thread/6ef594df0f10df0e/6605a4aebd844bb1?lnk=gst&q=Why+does+my+polygon+animation+flicker#6605a4aebd844bb1

Do you think that I should fix this, so the double buffering works
better on  "Polar lotus" and "Hypnotic Mandala"? If so, do you have
any idea how I can do this?

On 4 Dec, 07:15, Yahel <[email protected]> wrote:
> Good for you.
>
> Just so you know I tested yourappextensively on bothmynexus one
> andmyHtc Hero. Everything worked smoothly. No crash even after a lot
> of orientation changes, and home keypressing monkey style :D
>
> Just one idea though :
> I understand that you wanted to know what was going wrong and its
> really a good thing since you learned a lot from it but if you had
> wanted to go the easy route, yourappreally doesn't need to handle
> screen orientation at all. It doesn't add anything to the experience
> since the drawings do not depend on it.
> I would even go as far as to say that it is distracting since you
> decided to leave the notification bar that gets redrawn everytime.
>
> Justmylast two cents :)
>
> Yahel
>
> On Dec 3, 6:01 pm, Eyvind Almqvist <[email protected]> wrote:
>
>
>
> > I think I have fixed it now. I discovered that lots of objects were
> > created over and over again for every screen turn in the view
> > constructor. I fixed this by making the these objects static. I mailed
> > the new version to you. You got it for free, it will cost 4,5 $   in
> > the appstores:)
>
> > On 3 Dec, 10:23, Eyvind Almqvist <[email protected]> wrote:
>
> > > I got this test result from SonyEricsson:
>
> > > We have tested your latest version which you send to me.  The rotation
> > > issue still can reproduce on both android 1.6 and 2.1. And the
> > > reproducibility of this issue is much higher than before. On 1.6, 
> > > theappwill force closed after I rotate the screen more than 2 times.
>
> > > This is very strange. I thougth that I fixed the rotation problem and
> > > they say that it is worse now...
>
> > > On 2 Dec, 20:38, Eyvind Almqvist <[email protected]> wrote:
>
> > > > Thanks, I read the article. Then I saw that I had a global reference
> > > > to a context, which I didn't need. I removed it and then it worked
> > > > much smoother. I think this fixed the leak. I don't have any reference
> > > > to a context at all now. I mailed youmyapp. Hope it works like it
> > > > should on your HTC!
>
> > > > On 2 Dec, 14:48, Yahel <[email protected]> wrote:
>
> > > > > > > When they rotate the screen several times,
>
> > > > > This is usually a symptom of a memory leak.
>
> > > > > Try to read this article from Romain Guy 
> > > > > :http://www.curious-creature.org/2008/12/18/avoid-memory-leaks-on-andr...
>
> > > > > It explains how they can happen from a single handle to the context.
>
> > > > > The fact that you do not have crash but again this black screen(no
> > > > > drawing being done) probably means that you actually handle this
> > > > > exception with a try catch somewhere. Ifmyguess is correct then you
> > > > > simply have to put a Log.e("error","error happens here : xxx"); in
> > > > > every catch of yourappand you'll find where it happens. Again the
> > > > > difficulty is to be able to reproduce the problem.
>
> > > > > Again you should implement something like the android-remote-
> > > > > stacktrace so that when it happens on someone devices you get the
> > > > > stacktrace from their session which will give you good clues on what's
> > > > > happening.
>
> > > > > “Sorry! Activity XXX(in application XXX) is not responding” happens
> > > > > when you have a very long operation that hangs the main UI thread so
> > > > > that the user can't use it anymore. Maybe this is a clue for you to
> > > > > what is happening. Do you have a long calcultation, double buffering
> > > > > drawing, loading of a big bitmap or something similar in the main
> > > > > thread ?
>
> > > > > If you tell me which game it is I can try to reproduce the problem 
> > > > > onmyHTC Hero which is an older phone so might be more sensitive to the
> > > > > problem.
>
> > > > > Yahel- Dölj citerad text -
>
> > > > - Visa citerad text -- Dölj citerad text -
>
> > > - Visa citerad text -- Dölj citerad text -
>
> - Visa citerad text -

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