Yes, you are right. I will not work more on this rotation problem.
That is why I choose the easy way and set the app to always stay in
portrait mode.

On 6 Dec, 10:51, Kostya Vasilyev <[email protected]> wrote:
> Since this crash only happens on SE devices, they should really debug
> this themselves. Could be a firmware bug (they do happen, especially
> with the amount of customization SE does, compared to stock Android).
>
> I mean, they've got firmware developers, with full source code of what
> goes onto their phones, with system-level debugging already set up, etc.
> etc. etc.
>
> Should be pretty easy - provided they are willing to do this. Maybe you
> can convince them?
>
> -- Kostya
>
> 06.12.2010 12:37, Eyvind Almqvist пишет:
>
>
>
>
>
> > I have already searched this forum and others about double buffering
> > and I am already using SurfaceView. This is the info that I found:
>
> > "The idea of a double buffer is to hide the current drawing while it's
> > happening and then flip to the entire drawn frame (back
> > buffer / front buffer).  When I use lockCanvas and post on the surface
> > view, it doesn't show what I'm drawing until I post the entire canvas,
> > which is the whole idea of double buffering."
>
> > I am already using lockCanvas unlockCanvasAndPost, so haven't I
> > already implemented double buffering? In that case, there is not much
> > more to do.
>
> > On 4 Dec, 11:27, Yahel<[email protected]>  wrote:
> >> For the screen-orientation, you just have to specify the one you want
> >> in the activity tag of your manifest.xml :
>
> >>http://developer.android.com/intl/de/guide/topics/manifest/activity-e...
>
> >> I agree with Dianne on the not so impressive Sony-Ericson way to help
> >> you fix an issue for THEIR devices !!
>
> >> As for double-buffering : Youappoffers psychedelic animation...I had
> >> not notice the flickering as I thought it was part of the "What did I
> >> smoke this time ?" concept :D
> >> But if it was not intended you should definitely use double buffering.
> >> Although it is weird because I had understood that SurfaceViews
> >> implemented double buffering out of the box. Are you using
> >> SurfaceView ?
> >> Double-buffering being very straightforward, i'll let you search for
> >> it. The basic idea being that you don't draw directly to screen but in
> >> a bitmap the size of your screen first and then draw that buffer to
> >> the screen while computing the next frame.
>
> >> Yahel
>
> --
> Kostya Vasilyev -- WiFi Manager + pretty widget 
> --http://kmansoft.wordpress.com- Dölj citerad text -
>
> - Visa citerad text -

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