Without more detail of what you want to do an answer is difficult. Do you need a fast refresh rate for example? One music program I wrote had to turn notes on and off at the correct millisecond, under windows; that accuracy won't work on mobile devices.
If you just want to show notes either will work. Do you need a 3d canvas to show notes? Then opengl is better. On Aug 11, 2012 2:51 PM, "Simon Giddings" <[email protected]> wrote: > I am going to start the development of a Music document app. > In the past, when I developed under widows, I used world coordinates and > screen coordinates to provide scaling/zooming. > > I am unclear as to weather I should go to OpenGL under Android, or if I > could still use Canvas. > > Can anyone advise me here? > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

