Without more detail of what you want to do an answer is difficult.

Do you need a fast refresh rate for example?  One music program I wrote had
to turn notes on and off at the correct millisecond, under windows; that
accuracy won't work on mobile devices.

If you just want to show notes either will work.

Do you need a 3d canvas to show notes?  Then opengl is better.
On Aug 11, 2012 2:51 PM, "Simon Giddings" <[email protected]> wrote:

> I am going to start the development of a Music document app.
> In the past, when I developed under widows, I used world coordinates and
> screen coordinates to provide scaling/zooming.
>
> I am unclear as to weather I should go to OpenGL under Android, or if I
> could still use Canvas.
>
> Can anyone advise me here?
>
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