I did it with DirectX 3D and my application took over the cpu while it was running, so I was able to easily meet the requirements, but on the Android an application can't hog the device as I had. My video refresh rate was just 30 fps, but looping through the audio part had to be much faster.
On Sat, Aug 11, 2012 at 8:28 PM, bob <[email protected]> wrote: > > > On Saturday, August 11, 2012 4:50:21 PM UTC-5, James Black wrote: >> >> Without more detail of what you want to do an answer is difficult. >> >> Do you need a fast refresh rate for example? One music program I wrote >> had to turn notes on and off at the correct millisecond, under windows; >> that accuracy won't work on mobile devices. >> > Millisecond accuracy won't work on Windows either due to the refresh rate > of the display. > > >> If you just want to show notes either will work. >> >> Do you need a 3d canvas to show notes? Then opengl is better. >> On Aug 11, 2012 2:51 PM, "Simon Giddings" <[email protected]> wrote: >> >>> I am going to start the development of a Music document app. >>> In the past, when I developed under widows, I used world coordinates and >>> screen coordinates to provide scaling/zooming. >>> >>> I am unclear as to weather I should go to OpenGL under Android, or if I >>> could still use Canvas. >>> >>> Can anyone advise me here? >>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "Android Developers" group. >>> To post to this group, send email to android-d...@**googlegroups.com >>> To unsubscribe from this group, send email to >>> android-developers+**[email protected] >>> For more options, visit this group at >>> http://groups.google.com/**group/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >> >> -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- Resume & Projects: http://careers.stackoverflow.com/jamesblack "I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant." - Robert McCloskey -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

