David, Please search and read about all my soundpool tests. Basically you must use OGGs totalling under 1MB and you can't call the stop or pause methods. Many of us use it but you must be careful.
On Feb 12, 3:11 pm, djp <[email protected]> wrote: > Hi, > > there seems to be a dead-lock problem when using sound effects with > SoundPool. I was hoping the the problem would be fixed in the new > firmware update, but unfortunately, it was not. The application still > locks up after couple of minutes when playing sound effects using > SoundPool. My application is a game playing a background music > scenario with multiple simultaneous sound effects. > > Any word from devs as when we can expect stable SoundPool would be > very welcome. > > Best > David --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

