You need to ask Robert for the details, but I think SoundPool.play's method has an argument controlling pitch (I don't remember which if the 3rd to 5th argument that was).
On Fri, Feb 13, 2009 at 11:14 AM, Markus Junginger <[email protected]> wrote: > > > On Feb 13, 9:04 am, Stoyan Damov <[email protected]> wrote: >> Listen to Robert's advice, and most importantly, if you don't have a >> need to manipulate the sounds during the game (e.g. Robert changes the >> pitch dynamically in his game) ... > > How does Robert implement pitching? Is there a recommended lib? > A nice sound fx lib? > > Thanks! > - Show quoted text - > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

