You need to ask Robert for the details, but I think SoundPool.play's
method has an argument controlling pitch (I don't remember which if
the 3rd to 5th argument that was).

On Fri, Feb 13, 2009 at 11:14 AM, Markus Junginger <[email protected]> wrote:
>
>
> On Feb 13, 9:04 am, Stoyan Damov <[email protected]> wrote:
>> Listen to Robert's advice, and most importantly, if you don't have a
>> need to manipulate the sounds during the game (e.g. Robert changes the
>> pitch dynamically in his game) ...
>
> How does Robert implement pitching? Is there a recommended lib?
> A nice sound fx lib?
>
> Thanks!
> - Show quoted text -
> >
>

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