I think I might be able to decouple the pool from my game and get rid of some entropy which sneaked in over the months, and then I don't mind posting it here. Only it's Friday 13th and I don't release on this date :P Seriously though my daughter turned 1 today, so I don't think I'll work in the evening/tonight. Maybe the weekend.
Cheers On Fri, Feb 13, 2009 at 10:27 AM, Peter Sankauskas <[email protected]> wrote: > > Has anyone been kind enough to create a sound/media pool using > MediaPlayer instances and made it open source for the rest of us to > use? It seems like it is a pretty common problem that many developers > could take advantage of some well written and tested code. > > Peter > > > On Feb 13, 12:04 am, Stoyan Damov <[email protected]> wrote: >> Listen to Robert's advice, and most importantly, if you don't have a >> need to manipulate the sounds during the game (e.g. Robert changes the >> pitch dynamically in his game) stay away from the SoundPool. >> Simply build your own sound pool based on MediaPlayer instances - I >> know it works. It probably consumes more resources but you can't trade >> safety for resource consumption. Also, there's a remote possibility >> that in a OTA update the SoundPool might disappear and/or be replaced >> by an incompatible class, which will break your game. >> >> Cheers, >> Stoyan >> > - Show quoted text - >> On Fri, Feb 13, 2009 at 7:01 AM, Robert Green <[email protected]> wrote: >> >> > David, >> >> > Please search and read about all my soundpool tests. Basically you >> > must use OGGs totalling under 1MB and you can't call the stop or pause >> > methods. Many of us use it but you must be careful. >> > - Show quoted text - >> > On Feb 12, 3:11 pm, djp <[email protected]> wrote: >> >> Hi, >> >> >> there seems to be a dead-lock problem when using sound effects with >> >> SoundPool. I was hoping the the problem would be fixed in the new >> >> firmware update, but unfortunately, it was not. The application still >> >> locks up after couple of minutes when playing sound effects using >> >> SoundPool. My application is a game playing a background music >> >> scenario with multiple simultaneous sound effects. >> >> >> Any word from devs as when we can expect stable SoundPool would be >> >> very welcome. >> >> >> Best >> >> David > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

