I think I might be able to decouple the pool from my game and get rid
of some entropy which sneaked in over the months, and then I don't
mind posting it here. Only it's Friday 13th and I don't release on
this date :P Seriously though my daughter turned 1 today, so I don't
think I'll work in the evening/tonight. Maybe the weekend.

Cheers

On Fri, Feb 13, 2009 at 10:27 AM, Peter Sankauskas <[email protected]> wrote:
>
> Has anyone been kind enough to create a sound/media pool using
> MediaPlayer instances and made it open source for the rest of us to
> use? It seems like it is a pretty common problem that many developers
> could take advantage of some well written and tested code.
>
> Peter
>
>
> On Feb 13, 12:04 am, Stoyan Damov <[email protected]> wrote:
>> Listen to Robert's advice, and most importantly, if you don't have a
>> need to manipulate the sounds during the game (e.g. Robert changes the
>> pitch dynamically in his game) stay away from the SoundPool.
>> Simply build your own sound pool based on MediaPlayer instances - I
>> know it works. It probably consumes more resources but you can't trade
>> safety for resource consumption. Also, there's a remote possibility
>> that in a OTA update the SoundPool might disappear and/or be replaced
>> by an incompatible class, which will break your game.
>>
>> Cheers,
>> Stoyan
>>
> - Show quoted text -
>> On Fri, Feb 13, 2009 at 7:01 AM, Robert Green <[email protected]> wrote:
>>
>> > David,
>>
>> > Please search and read about all my soundpool tests.  Basically you
>> > must use OGGs totalling under 1MB and you can't call the stop or pause
>> > methods.  Many of us use it but you must be careful.
>> > - Show quoted text -
>> > On Feb 12, 3:11 pm, djp <[email protected]> wrote:
>> >> Hi,
>>
>> >> there seems to be a dead-lock problem when using sound effects with
>> >> SoundPool. I was hoping the the problem would be fixed in the new
>> >> firmware update, but unfortunately, it was not. The application still
>> >> locks up after couple of minutes when playing sound effects using
>> >> SoundPool. My application is a game playing a background music
>> >> scenario with multiple simultaneous sound effects.
>>
>> >> Any word from devs as when we can expect stable SoundPool would be
>> >> very welcome.
>>
>> >> Best
>> >> David
> >
>

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