There is a known problem (fixed in cupcake) with SoundPool that will cause
it to lock up if you try to play more simultaneous sounds than the capacity
of the SoundPool. If you specify the capacity of the SoundPool to be higher
than the largest number of sounds you will ever play at the same time, then
it should work.


On Thu, Feb 12, 2009 at 1:11 PM, djp <[email protected]> wrote:

>
> Hi,
>
> there seems to be a dead-lock problem when using sound effects with
> SoundPool. I was hoping the the problem would be fixed in the new
> firmware update, but unfortunately, it was not. The application still
> locks up after couple of minutes when playing sound effects using
> SoundPool. My application is a game playing a background music
> scenario with multiple simultaneous sound effects.
>
> Any word from devs as when we can expect stable SoundPool would be
> very welcome.
>
> Best
> David
>
> >
>

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to