Increasing the capacity of the SoundPool solved the problem. Thank
you!
On Feb 13, 5:34 pm, Marco Nelissen <[email protected]> wrote:
> There is a known problem (fixed in cupcake) with SoundPool that will cause
> it to lock up if you try to play more simultaneous sounds than the capacity
> of the SoundPool. If you specify the capacity of the SoundPool to be higher
> than the largest number of sounds you will ever play at the same time, then
> it should work.
>
> On Thu, Feb 12, 2009 at 1:11 PM, djp <[email protected]> wrote:
>
> > Hi,
>
> > there seems to be a dead-lock problem when using sound effects with
> > SoundPool. I was hoping the the problem would be fixed in the new
> > firmware update, but unfortunately, it was not. The application still
> > locks up after couple of minutes when playing sound effects using
> > SoundPool. My application is a game playing a background music
> > scenario with multiple simultaneous sound effects.
>
> > Any word from devs as when we can expect stable SoundPool would be
> > very welcome.
>
> > Best
> > David
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