Part of the reason for the subscription model was to insulate us from 
the ridiculous "If it's less than $10 it can be charged back 
automatically" clause. The 24 hours is bad enough, but this 
auto-chargeback clause has no time limit on it, and carries the 
potential of an extra $3 charge, we'd be looking at having to sell four 
99 cent apps just to cover the costs of 1 chargeback that we weren't 
allowed to contest.

Hopefully Google will take a look at things like Nokias Ovi store, 
Apples store, and O2s litmus project and get an idea of how things can 
be run in a manner which is fair to both user and developer.

I just feel sorry for all the devs who've currently got nothing for the 
$25 Google forced them to stump up when they signed up to the market.

Al.


madcoder wrote:
> Good luck with Google getting to your problem real quick-like.
>
> I was all on board with Android 110%.  I've invested months of coding
> time to learn the OS.  I've made several apps just waiting to be
> released.  Now I can't even create a merchant account.  I asked why
> and after several days, still no response (other than the standard
> auto-response).  Heck, they didn't even tell me WHY I couldn't create
> an account - not to mention their policy says that they WON'T tell me
> why, either!
>
> If it was just one thing like this, I could overlook it.
>
> Sadly, it's not.
>
> The number one thing is the software refund policy.  It's crap.  I
> wouldn't doubt that as broke as most people in the world are (soon to
> be), they will use an app for less than 24 hours and return it.  Even
> your subscription service would be enjoyed, then returned.  Not that
> people would want to steal from your company, but people wouldn't want
> to use torrent sites too, right?
>
> I can agree with a 2 hour refund policy.  That makes sense.  Try it
> for a little bit.  If you like it - keep it.  Not 24 hours.
>
> Also, the fact that people will need to use Google Checkout (thus
> limiting purchasers right off the top), then making it easy to use
> most apps for 'free', could mean a doomed market for android.
>
> Lastly, I can't even compare my G1 to the iPhone.  "Oooh, the flip-out
> keyboard is cool," they say.  Then that's where the ooh stops.  The
> lack of fluid animations, transitions & overall slick user-interface
> make my G1 look like a Lite-Brite toy compared to the iPhone.
>
> I don't have any choice but to develop for other phones.  Maybe 'if'
> the Android platform fixes its problems, I will reconsider it.  But
> for now its not looking good as a profitable platform for developers.
>
> I hope I'm wrong about all this and the Android platform prospers.
> >
>   


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