wow thanks so much for your help. I think you're right! :D however, now I run into another problem. Do you know how to convert openGL to simply using the standard android/java 2D APIs?
On Apr 9, 2:31 am, "[email protected]" <[email protected]> wrote: > I hadn't realised you are doing openGL stuff. I've used surfaceview/ > holder in the same was as the lunarlander, but I haven't used openGL > so I don't know how that works. > > But, at a glance, it looks like you've got a mix of two different > approaches here - maybe the lockcanvas/unlockcanvasandpost approach is > not appropriate when using openGL as the openGL code is controlling > and locking the surface? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

