wow thanks so much for your help. I think you're right! :D

however, now I run into another problem. Do you know how to convert
openGL to simply using the standard android/java 2D APIs?

On Apr 9, 2:31 am, "[email protected]"
<[email protected]> wrote:
> I hadn't realised you are doing openGL stuff. I've used surfaceview/
> holder in the same was as the lunarlander, but I haven't used openGL
> so I don't know how that works.
>
> But, at a glance, it looks like you've got a mix of two different
> approaches here - maybe the lockcanvas/unlockcanvasandpost approach is
> not appropriate when using openGL as the openGL code is controlling
> and locking the surface?
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