I hadn't realised you are doing openGL stuff. I've used surfaceview/ holder in the same was as the lunarlander, but I haven't used openGL so I don't know how that works.
But, at a glance, it looks like you've got a mix of two different approaches here - maybe the lockcanvas/unlockcanvasandpost approach is not appropriate when using openGL as the openGL code is controlling and locking the surface? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

