I hadn't realised you are doing openGL stuff. I've used surfaceview/
holder in the same was as the lunarlander, but I haven't used openGL
so I don't know how that works.

But, at a glance, it looks like you've got a mix of two different
approaches here - maybe the lockcanvas/unlockcanvasandpost approach is
not appropriate when using openGL as the openGL code is controlling
and locking the surface?
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