Thank you Dianne Thanks for the information on Flash. It gave me the direction I needed and it is good to know where Flash and Android stand. In another year or two who knows right?
I been studying the Lunar Lander example as far as the graphics and it looks like a good way to go and I started a new design for my application. Thank you for taking the time to answer my questions. I hope you a good holiday. -Chris On Sun, Jan 3, 2010 at 6:06 PM, Dianne Hackborn <[email protected]> wrote: > On Tue, Dec 29, 2009 at 5:42 PM, chris harper <[email protected]> wrote: > >> So what you are saying is that Android development doesn't really want >> developers building applications that use Flash? >> > > Only a few phones have Flash at this point so, no, I would not suggest > using it. > > Longer term... well, it would be problematic for this to become a standard > part of the Android SDK. Given that flash is proprietary, that would leave > us with the platform becoming dependent on someone else's proprietary code > in order to support these apps. This is very counter to a basic philosophy > of Android, that the entire platform is open-source and thus you don't need > to someone's proprietary code to build an "android compatible" device. > > (And to head off the inevitable cries about not really being open-source -- > yes there are bits and pieces that are not open source, such as hardware > drivers and applications like Market. This is a far cry from baking > dependencies on non-open-source code into the standard APIs, though.) > > >> But it now sounds like if anyone wants to develop an Android app that uses >> Flash it'll be more of a gamble and might not work for most devices or at >> the least be a hassle for the end user to make it work because they would >> have to install Flash plugins. >> > > I can't tell you what devices Flash may or may not be available on, because > it is owned by Adobe. Clearly they have a self-interest in getting it as > widely spread as possible, but from the perspective of the platform we can't > make any guarantees about who can include it on a device, the kinds of > hardware it can run on, and how well it would perform. And that is one of > the big rubs. > > >> It is kind of disappointing because if Android and Adobe can get together >> and start supporting development of applications that use Flash then that >> would be an Ace in the hole for making Android apps far better than the >> IPhone. >> > > The first step for having some technology adopted for the standard Android > platform is to make it available under an open-source license that is > compatible with the rest of the platform. Somehow, I don't see this > happening for Flash. :} > > -- > Dianne Hackborn > Android framework engineer > [email protected] > > Note: please don't send private questions to me, as I don't have time to > provide private support, and so won't reply to such e-mails. All such > questions should be posted on public forums, where I and others can see and > answer them. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

