Ed wrote:
 > There is a very
> good reason why iPhones come with all that space--and it is not just
> for music and movies (just check the iTunes app store and the space
> requirements for the applications and games coming out).

Yet the iPhone doesn't support applications on SD cards, either. So the 
fact that the iPhone has more storage does not indicate the ease (or 
lack thereof) of implementing your requested feature.

Android will be deployed on a wide range of devices. Some, like the G1, 
will have paltry on-board flash. Others will have iPhone-like amounts of 
flash. I can think of at least one device that may well have a hard drive.

In a couple of years, we'll look back on the G1 as being "the first", 
the way Palm V owners looked back on the original Palm Pilot 1000 -- 
pretty slick for its time, but rather dated as hardware rapidly advanced.

> One EA game could very well be several MB (or even 10+ MB) on its own.

I'm hoping that EA will have the intelligence to store non-executable 
game assets on the SD card.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com
_The Busy Coder's Guide to Android Development_ Version 1.4 Published!

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