My demo was at one time averaging a thousand downloads a day. My paid app is averaging 10 to 15.
I think this is a watershed moment of sorts for the platform. Either Google figures out - rather quickly - what's causing the abysmal sales figures, or bye-bye serious developers, bye-bye any hope for decent apps, bye-bye customers, interest, etc. My suspicion is that no one cares, nothing will be done, the market will fail, and everyone will point fingers at each other. I apologize for my bleak outlook today, but I'm feeling a little silly for working in Android at all at this point. On Mar 9, 1:56 pm, Incognito <[email protected]> wrote: > The iPhone continues to do great though. Sales are in the thousands per day > for a successful game. > > On Mar 9, 2009, at 10:20 AM, Sundog <[email protected]> wrote: > > Yeah... I'm trying to be patient... but I have a game in the top 20, > rated OVER 4.5, with a 90% install rate... and a couple of hundred > sales in two weeks. About ten sales over the weekend. For a game whose > demo was downloaded almost a hundred thousand times. > > I've pretty much already frozen development of the other things in the > pipeline until I see if it's going to be worth it at all. So far the > sales are downright laughable. > > On Mar 9, 4:49 am, Incognito <[email protected]> wrote: > That really sucks. Cheap bastards... > > On Mar 8, 2009, at 7:57 PM, Stoyan Damov <[email protected]> wrote: > > Ahahahahaha, I did look at the downloads of the top 10 apps - they are > PATHETIC, the max number of downloads I saw was 1000-5000. How many G1 > owners are out there, I'd bet on < 100K. > > On Sat, Mar 7, 2009 at 10:42 PM, friedger <[email protected]> wrote: > > Android stats say here are 10 paid > applications.http://androidstats.com/ranking/applications?filter=paid > > However, I don't know what this stats are based on, better check the > market yourself... > > Friedger > > On 7 Mrz., 00:16, JP <[email protected]> wrote: > You can find out for yourself. Browse the market with a G1 and check > the number of downloads of some of the at-price apps that compare to > your friend's vision apps and that have been made available for > download for a few weeks now. This would be a 15 to 30 minute exercise > that will give you the business intel you are looking for. Then assume > a return rate, deduct Google's 30% cut from the revenue. You're friend > will now the applicable taxes, ODC etc. > This will be an order of magnitude estimate only, but should be > accurate enough to arrive at a conclusion. > > On Mar 6, 2:20 pm, Anil <[email protected]> wrote: > > An acquaintance who runs a small business (not in the mobile area) and > employs one programmer, is wondering whether to develop apps for > Android Marketplace. He wondered whether it is financial sense to do > so and I recommended the Android marketplace, but do not want to > mislead him. While the commercial success of the iPhone marketplace is > well known, what has been the commercial story of apps sold in the > Android marketplace? > How many downloads per month, how much sales volume in $, average > price of an app, how many are free downloads vs paid, how many apps, > how many G1 phones are around etc. Are there any reliable statistics > from Google on this? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
