What's the tune to that song? :) On Mon, Mar 9, 2009 at 11:25 PM, Sundog <[email protected]> wrote: > > "Free-bee-oh's killed the and-er-oid store..." New song from the > Buggles... > > On Mar 9, 3:15 pm, Stoyan Damov <[email protected]> wrote: >> It's not that paying users complain Ed. On the contrary, my paid game >> has a rating of 4.56 and no complaints but has 200 downloads, and my >> free demo has 3.82 with ~8K and lots of complaints in the line of >> "great game, but too short" (it's 10 levels) and bang a 1 star. I even >> saw a great paid game (can't remember which) which had this comment - >> "great game, the 24 hour period is great, thanks Google, uninstall" >> and again a low rating. Both of my games were released around ~19th of >> Feb, so maybe I'm expecting too much, but the thing is that there are >> many apps who existed long ago before Market w/ paid apps support was >> launched, had a lot of "where's the paid version" and have laughable >> sales as well. >> >> So it appears that either G1 owners are [1] not willing to pay for >> apps (this might or might not change), [2] the apps really suck, or >> [3] seem expensive to users, [4] users are not comfortable with Google >> Checkout, or [5] are enjoying the 24-hour period. >> >> [2] is not the case, because I've seen quite a lot of great apps (all >> free, I don't have access to paid apps yet) and even the free versions >> are worth some money! >> [3] should not be the case, because many great apps are $0.99 or in >> general less than $5 >> [4] might be the case but I don't have any evidence of that >> [5] might be the case for games (especially arcade ones, and even >> those w/ replay value) >> [1] is what concerns me the most - you see, iPhone, and iWhatever in >> general is bought by users to support their lifestyle. Now, iPhone >> might not be as capable as G1 (theoretically), but you gotta have it >> (I don't because I'm not of these guys who *ought* to own an iPhone). >> G1, on the other hand seems to be bought either by geeks who want to >> have that phone w/ the open source Android OS, or geeks who ought to >> have a G1 because it's the latest gadget (and thus will throw it away >> when the next one comes up), or some other people who I can't classify >> :) >> >> Cheers >> >> >> >> On Mon, Mar 9, 2009 at 10:50 PM, Ed <[email protected]> wrote: >> >> > I am somewhat surprised. I have paid for 7 applications and games on >> > the Market for less than $20 total, and I am an extremely happy >> > customer. How can anyone complain about a $1 or $2 download? Is the >> > economy really that bad? >> >> > I wonder if the problem is partly related to the payment method (just >> > a wild guess). I had never used Google checkout before, and most >> > people are comfortable with PayPal. >> >> > On Mar 9, 3:40 pm, Sundog <[email protected]> wrote: >> >> My demo was at one time averaging a thousand downloads a day. My paid >> >> app is averaging 10 to 15. >> >> >> I think this is a watershed moment of sorts for the platform. Either >> >> Google figures out - rather quickly - what's causing the abysmal sales >> >> figures, or bye-bye serious developers, bye-bye any hope for decent >> >> apps, bye-bye customers, interest, etc. >> >> >> My suspicion is that no one cares, nothing will be done, the market >> >> will fail, and everyone will point fingers at each other. I apologize >> >> for my bleak outlook today, but I'm feeling a little silly for working >> >> in Android at all at this point. >> >> >> On Mar 9, 1:56 pm, Incognito <[email protected]> wrote: >> >> >> > The iPhone continues to do great though. Sales are in the thousands per >> >> > day for a successful game. >> >> >> > On Mar 9, 2009, at 10:20 AM, Sundog <[email protected]> wrote: >> >> >> > Yeah... I'm trying to be patient... but I have a game in the top 20, >> >> > rated OVER 4.5, with a 90% install rate... and a couple of hundred >> >> > sales in two weeks. About ten sales over the weekend. For a game whose >> >> > demo was downloaded almost a hundred thousand times. >> >> >> > I've pretty much already frozen development of the other things in the >> >> > pipeline until I see if it's going to be worth it at all. So far the >> >> > sales are downright laughable. >> >> >> > On Mar 9, 4:49 am, Incognito <[email protected]> wrote: >> >> > That really sucks. Cheap bastards... >> >> >> > On Mar 8, 2009, at 7:57 PM, Stoyan Damov <[email protected]> wrote: >> >> >> > Ahahahahaha, I did look at the downloads of the top 10 apps - they are >> >> > PATHETIC, the max number of downloads I saw was 1000-5000. How many G1 >> >> > owners are out there, I'd bet on < 100K. >> >> >> > On Sat, Mar 7, 2009 at 10:42 PM, friedger <[email protected]> >> >> > wrote: >> >> >> > Android stats say here are 10 paid >> >> > applications.http://androidstats.com/ranking/applications?filter=paid >> >> >> > However, I don't know what this stats are based on, better check the >> >> > market yourself... >> >> >> > Friedger >> >> >> > On 7 Mrz., 00:16, JP <[email protected]> wrote: >> >> > You can find out for yourself. Browse the market with a G1 and check >> >> > the number of downloads of some of the at-price apps that compare to >> >> > your friend's vision apps and that have been made available for >> >> > download for a few weeks now. This would be a 15 to 30 minute exercise >> >> > that will give you the business intel you are looking for. Then assume >> >> > a return rate, deduct Google's 30% cut from the revenue. You're friend >> >> > will now the applicable taxes, ODC etc. >> >> > This will be an order of magnitude estimate only, but should be >> >> > accurate enough to arrive at a conclusion. >> >> >> > On Mar 6, 2:20 pm, Anil <[email protected]> wrote: >> >> >> > An acquaintance who runs a small business (not in the mobile area) and >> >> > employs one programmer, is wondering whether to develop apps for >> >> > Android Marketplace. He wondered whether it is financial sense to do >> >> > so and I recommended the Android marketplace, but do not want to >> >> > mislead him. While the commercial success of the iPhone marketplace is >> >> > well known, what has been the commercial story of apps sold in the >> >> > Android marketplace? >> >> > How many downloads per month, how much sales volume in $, average >> >> > price of an app, how many are free downloads vs paid, how many apps, >> >> > how many G1 phones are around etc. Are there any reliable statistics >> >> > from Google on this?- Hide quoted text - >> >> - Show quoted text - > > >
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