You may have a point there.

What i'd like to see that could drive more sales; ease-of-use:
- Billing through your cellphone provider. It justs gets tacked on to
your phone-bill.
- Billing through PayPal. I've gotten a few e-mails from people who
were interested but were not able to buy my app because they did not
have a credit-card.
- Access to Android Market on your PC: Browse apps on your PC and have
them sent to your phone automatically after you purchase one. Much
like iTunes, but instead of installing them through hooking your phone
up to your computer, have it installed OTA.

Sundog, the same here: I'm selling about just over 10 a day on average
as well. Luckily, for me it's just a hobby. I don't need to make a
living out of it.

On Mar 9, 4:50 pm, Ed <[email protected]> wrote:
> I am somewhat surprised. I have paid for 7 applications and games on
> the Market for less than $20 total, and I am an extremely happy
> customer. How can anyone complain about a $1 or $2 download? Is the
> economy really that bad?
>
> I wonder if the problem is partly related to the payment method (just
> a wild guess). I had never used Google checkout before, and most
> people are comfortable with PayPal.
>
> On Mar 9, 3:40 pm, Sundog <[email protected]> wrote:
>
>
>
> > My demo was at one time averaging a thousand downloads a day. My paid
> > app is averaging 10 to 15.
>
> > I think this is a watershed moment of sorts for the platform. Either
> > Google figures out - rather quickly - what's causing the abysmal sales
> > figures, or bye-bye serious developers, bye-bye any hope for decent
> > apps, bye-bye customers, interest, etc.
>
> > My suspicion is that no one cares, nothing will be done, the market
> > will fail, and everyone will point fingers at each other. I apologize
> > for my bleak outlook today, but I'm feeling a little silly for working
> > in Android at all at this point.
>
> > On Mar 9, 1:56 pm, Incognito <[email protected]> wrote:
>
> > > The iPhone continues to do great though. Sales are in the thousands per 
> > > day for a successful game.
>
> > > On Mar 9, 2009, at 10:20 AM, Sundog <[email protected]> wrote:
>
> > > Yeah... I'm trying to be patient... but I have a game in the top 20,
> > > rated OVER 4.5, with a 90% install rate... and a couple of hundred
> > > sales in two weeks. About ten sales over the weekend. For a game whose
> > > demo was downloaded almost a hundred thousand times.
>
> > > I've pretty much already frozen development of the other things in the
> > > pipeline until I see if it's going to be worth it at all. So far the
> > > sales are downright laughable.
>
> > > On Mar 9, 4:49 am, Incognito <[email protected]> wrote:
> > > That really sucks. Cheap bastards...
>
> > > On Mar 8, 2009, at 7:57 PM, Stoyan Damov <[email protected]> wrote:
>
> > > Ahahahahaha, I did look at the downloads of the top 10 apps - they are
> > > PATHETIC, the max number of downloads I saw was 1000-5000. How many G1
> > > owners are out there, I'd bet on < 100K.
>
> > > On Sat, Mar 7, 2009 at 10:42 PM, friedger <[email protected]> wrote:
>
> > > Android stats say here are 10 paid 
> > > applications.http://androidstats.com/ranking/applications?filter=paid
>
> > > However, I don't know what this stats are based on, better check the
> > > market yourself...
>
> > > Friedger
>
> > > On 7 Mrz., 00:16, JP <[email protected]> wrote:
> > > You can find out for yourself. Browse the market with a G1 and check
> > > the number of downloads of some of the at-price apps that compare to
> > > your friend's vision apps and that have been made available for
> > > download for a few weeks now. This would be a 15 to 30 minute exercise
> > > that will give you the business intel you are looking for. Then assume
> > > a return rate, deduct Google's 30% cut from the revenue. You're friend
> > > will now the applicable taxes, ODC etc.
> > > This will be an order of magnitude estimate only, but should be
> > > accurate enough to arrive at a conclusion.
>
> > > On Mar 6, 2:20 pm, Anil <[email protected]> wrote:
>
> > > An acquaintance who runs a small business (not in the mobile area) and
> > > employs one programmer, is wondering whether to develop apps for
> > > Android Marketplace. He wondered  whether it is financial sense to do
> > > so and I recommended the Android marketplace, but do not want to
> > > mislead him. While the commercial success of the iPhone marketplace is
> > > well known, what has been the commercial story of apps sold in the
> > > Android marketplace?
> > > How many downloads per month, how much sales volume in $, average
> > > price of an app, how many are free downloads vs paid, how many apps,
> > > how many G1 phones are around etc. Are there any reliable statistics
> > > from Google on this?- Hide quoted text -
>
> - Show quoted text -
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