btw, would anyone from the Android devs ping someone at GMail to take a look at the "(-1 minutes ago)" WTF?
On Mon, Mar 9, 2009 at 11:30 PM, Stoyan Damov <[email protected]> wrote: > What's the tune to that song? :) > > On Mon, Mar 9, 2009 at 11:25 PM, Sundog <[email protected]> wrote: >> >> "Free-bee-oh's killed the and-er-oid store..." New song from the >> Buggles... >> >> On Mar 9, 3:15 pm, Stoyan Damov <[email protected]> wrote: >>> It's not that paying users complain Ed. On the contrary, my paid game >>> has a rating of 4.56 and no complaints but has 200 downloads, and my >>> free demo has 3.82 with ~8K and lots of complaints in the line of >>> "great game, but too short" (it's 10 levels) and bang a 1 star. I even >>> saw a great paid game (can't remember which) which had this comment - >>> "great game, the 24 hour period is great, thanks Google, uninstall" >>> and again a low rating. Both of my games were released around ~19th of >>> Feb, so maybe I'm expecting too much, but the thing is that there are >>> many apps who existed long ago before Market w/ paid apps support was >>> launched, had a lot of "where's the paid version" and have laughable >>> sales as well. >>> >>> So it appears that either G1 owners are [1] not willing to pay for >>> apps (this might or might not change), [2] the apps really suck, or >>> [3] seem expensive to users, [4] users are not comfortable with Google >>> Checkout, or [5] are enjoying the 24-hour period. >>> >>> [2] is not the case, because I've seen quite a lot of great apps (all >>> free, I don't have access to paid apps yet) and even the free versions >>> are worth some money! >>> [3] should not be the case, because many great apps are $0.99 or in >>> general less than $5 >>> [4] might be the case but I don't have any evidence of that >>> [5] might be the case for games (especially arcade ones, and even >>> those w/ replay value) >>> [1] is what concerns me the most - you see, iPhone, and iWhatever in >>> general is bought by users to support their lifestyle. Now, iPhone >>> might not be as capable as G1 (theoretically), but you gotta have it >>> (I don't because I'm not of these guys who *ought* to own an iPhone). >>> G1, on the other hand seems to be bought either by geeks who want to >>> have that phone w/ the open source Android OS, or geeks who ought to >>> have a G1 because it's the latest gadget (and thus will throw it away >>> when the next one comes up), or some other people who I can't classify >>> :) >>> >>> Cheers >>> >>> >>> >>> On Mon, Mar 9, 2009 at 10:50 PM, Ed <[email protected]> wrote: >>> >>> > I am somewhat surprised. I have paid for 7 applications and games on >>> > the Market for less than $20 total, and I am an extremely happy >>> > customer. How can anyone complain about a $1 or $2 download? Is the >>> > economy really that bad? >>> >>> > I wonder if the problem is partly related to the payment method (just >>> > a wild guess). I had never used Google checkout before, and most >>> > people are comfortable with PayPal. >>> >>> > On Mar 9, 3:40 pm, Sundog <[email protected]> wrote: >>> >> My demo was at one time averaging a thousand downloads a day. My paid >>> >> app is averaging 10 to 15. >>> >>> >> I think this is a watershed moment of sorts for the platform. Either >>> >> Google figures out - rather quickly - what's causing the abysmal sales >>> >> figures, or bye-bye serious developers, bye-bye any hope for decent >>> >> apps, bye-bye customers, interest, etc. >>> >>> >> My suspicion is that no one cares, nothing will be done, the market >>> >> will fail, and everyone will point fingers at each other. I apologize >>> >> for my bleak outlook today, but I'm feeling a little silly for working >>> >> in Android at all at this point. >>> >>> >> On Mar 9, 1:56 pm, Incognito <[email protected]> wrote: >>> >>> >> > The iPhone continues to do great though. Sales are in the thousands >>> >> > per day for a successful game. >>> >>> >> > On Mar 9, 2009, at 10:20 AM, Sundog <[email protected]> wrote: >>> >>> >> > Yeah... I'm trying to be patient... but I have a game in the top 20, >>> >> > rated OVER 4.5, with a 90% install rate... and a couple of hundred >>> >> > sales in two weeks. About ten sales over the weekend. For a game whose >>> >> > demo was downloaded almost a hundred thousand times. >>> >>> >> > I've pretty much already frozen development of the other things in the >>> >> > pipeline until I see if it's going to be worth it at all. So far the >>> >> > sales are downright laughable. >>> >>> >> > On Mar 9, 4:49 am, Incognito <[email protected]> wrote: >>> >> > That really sucks. Cheap bastards... >>> >>> >> > On Mar 8, 2009, at 7:57 PM, Stoyan Damov <[email protected]> >>> >> > wrote: >>> >>> >> > Ahahahahaha, I did look at the downloads of the top 10 apps - they are >>> >> > PATHETIC, the max number of downloads I saw was 1000-5000. How many G1 >>> >> > owners are out there, I'd bet on < 100K. >>> >>> >> > On Sat, Mar 7, 2009 at 10:42 PM, friedger <[email protected]> >>> >> > wrote: >>> >>> >> > Android stats say here are 10 paid >>> >> > applications.http://androidstats.com/ranking/applications?filter=paid >>> >>> >> > However, I don't know what this stats are based on, better check the >>> >> > market yourself... >>> >>> >> > Friedger >>> >>> >> > On 7 Mrz., 00:16, JP <[email protected]> wrote: >>> >> > You can find out for yourself. Browse the market with a G1 and check >>> >> > the number of downloads of some of the at-price apps that compare to >>> >> > your friend's vision apps and that have been made available for >>> >> > download for a few weeks now. This would be a 15 to 30 minute exercise >>> >> > that will give you the business intel you are looking for. Then assume >>> >> > a return rate, deduct Google's 30% cut from the revenue. You're friend >>> >> > will now the applicable taxes, ODC etc. >>> >> > This will be an order of magnitude estimate only, but should be >>> >> > accurate enough to arrive at a conclusion. >>> >>> >> > On Mar 6, 2:20 pm, Anil <[email protected]> wrote: >>> >>> >> > An acquaintance who runs a small business (not in the mobile area) and >>> >> > employs one programmer, is wondering whether to develop apps for >>> >> > Android Marketplace. He wondered whether it is financial sense to do >>> >> > so and I recommended the Android marketplace, but do not want to >>> >> > mislead him. While the commercial success of the iPhone marketplace is >>> >> > well known, what has been the commercial story of apps sold in the >>> >> > Android marketplace? >>> >> > How many downloads per month, how much sales volume in $, average >>> >> > price of an app, how many are free downloads vs paid, how many apps, >>> >> > how many G1 phones are around etc. Are there any reliable statistics >>> >> > from Google on this?- Hide quoted text - >>> >>> - Show quoted text - >> >> >> > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
