btw, would anyone from the Android devs ping someone at GMail to take
a look at the "(-1 minutes ago)" WTF?

On Mon, Mar 9, 2009 at 11:30 PM, Stoyan Damov <[email protected]> wrote:
> What's the tune to that song? :)
>
> On Mon, Mar 9, 2009 at 11:25 PM, Sundog <[email protected]> wrote:
>>
>> "Free-bee-oh's killed the and-er-oid store..." New song from the
>> Buggles...
>>
>> On Mar 9, 3:15 pm, Stoyan Damov <[email protected]> wrote:
>>> It's not that paying users complain Ed. On the contrary, my paid game
>>> has a rating of 4.56 and no complaints but has 200 downloads, and my
>>> free demo has 3.82 with ~8K and lots of complaints in the line of
>>> "great game, but too short" (it's 10 levels) and bang a 1 star. I even
>>> saw a great paid game (can't remember which) which had this comment -
>>> "great game, the 24 hour period is great, thanks Google, uninstall"
>>> and again a low rating. Both of my games were released around ~19th of
>>> Feb, so maybe I'm expecting too much, but the thing is that there are
>>> many apps who existed long ago before Market w/ paid apps support was
>>> launched, had a lot of "where's the paid version" and have laughable
>>> sales as well.
>>>
>>> So it appears that either G1 owners are [1] not willing to pay for
>>> apps (this might or might not change), [2] the apps really suck, or
>>> [3] seem expensive to users, [4] users are not comfortable with Google
>>> Checkout, or [5] are enjoying the 24-hour period.
>>>
>>> [2] is not the case, because I've seen quite a lot of great apps (all
>>> free, I don't have access to paid apps yet) and even the free versions
>>> are worth some money!
>>> [3] should not be the case, because many great apps are $0.99 or in
>>> general less than $5
>>> [4] might be the case but I don't have any evidence of that
>>> [5] might be the case for games (especially arcade ones, and even
>>> those w/ replay value)
>>> [1] is what concerns me the most - you see, iPhone, and iWhatever in
>>> general is bought by users to support their lifestyle. Now, iPhone
>>> might not be as capable as G1 (theoretically), but you gotta have it
>>> (I don't because I'm not of these guys who *ought* to own an iPhone).
>>> G1, on the other hand seems to be bought either by geeks who want to
>>> have that phone w/ the open source Android OS, or geeks who ought to
>>> have a G1 because it's the latest gadget (and thus will throw it away
>>> when the next one comes up), or some other people who I can't classify
>>> :)
>>>
>>> Cheers
>>>
>>>
>>>
>>> On Mon, Mar 9, 2009 at 10:50 PM, Ed <[email protected]> wrote:
>>>
>>> > I am somewhat surprised. I have paid for 7 applications and games on
>>> > the Market for less than $20 total, and I am an extremely happy
>>> > customer. How can anyone complain about a $1 or $2 download? Is the
>>> > economy really that bad?
>>>
>>> > I wonder if the problem is partly related to the payment method (just
>>> > a wild guess). I had never used Google checkout before, and most
>>> > people are comfortable with PayPal.
>>>
>>> > On Mar 9, 3:40 pm, Sundog <[email protected]> wrote:
>>> >> My demo was at one time averaging a thousand downloads a day. My paid
>>> >> app is averaging 10 to 15.
>>>
>>> >> I think this is a watershed moment of sorts for the platform. Either
>>> >> Google figures out - rather quickly - what's causing the abysmal sales
>>> >> figures, or bye-bye serious developers, bye-bye any hope for decent
>>> >> apps, bye-bye customers, interest, etc.
>>>
>>> >> My suspicion is that no one cares, nothing will be done, the market
>>> >> will fail, and everyone will point fingers at each other. I apologize
>>> >> for my bleak outlook today, but I'm feeling a little silly for working
>>> >> in Android at all at this point.
>>>
>>> >> On Mar 9, 1:56 pm, Incognito <[email protected]> wrote:
>>>
>>> >> > The iPhone continues to do great though. Sales are in the thousands 
>>> >> > per day for a successful game.
>>>
>>> >> > On Mar 9, 2009, at 10:20 AM, Sundog <[email protected]> wrote:
>>>
>>> >> > Yeah... I'm trying to be patient... but I have a game in the top 20,
>>> >> > rated OVER 4.5, with a 90% install rate... and a couple of hundred
>>> >> > sales in two weeks. About ten sales over the weekend. For a game whose
>>> >> > demo was downloaded almost a hundred thousand times.
>>>
>>> >> > I've pretty much already frozen development of the other things in the
>>> >> > pipeline until I see if it's going to be worth it at all. So far the
>>> >> > sales are downright laughable.
>>>
>>> >> > On Mar 9, 4:49 am, Incognito <[email protected]> wrote:
>>> >> > That really sucks. Cheap bastards...
>>>
>>> >> > On Mar 8, 2009, at 7:57 PM, Stoyan Damov <[email protected]> 
>>> >> > wrote:
>>>
>>> >> > Ahahahahaha, I did look at the downloads of the top 10 apps - they are
>>> >> > PATHETIC, the max number of downloads I saw was 1000-5000. How many G1
>>> >> > owners are out there, I'd bet on < 100K.
>>>
>>> >> > On Sat, Mar 7, 2009 at 10:42 PM, friedger <[email protected]> 
>>> >> > wrote:
>>>
>>> >> > Android stats say here are 10 paid 
>>> >> > applications.http://androidstats.com/ranking/applications?filter=paid
>>>
>>> >> > However, I don't know what this stats are based on, better check the
>>> >> > market yourself...
>>>
>>> >> > Friedger
>>>
>>> >> > On 7 Mrz., 00:16, JP <[email protected]> wrote:
>>> >> > You can find out for yourself. Browse the market with a G1 and check
>>> >> > the number of downloads of some of the at-price apps that compare to
>>> >> > your friend's vision apps and that have been made available for
>>> >> > download for a few weeks now. This would be a 15 to 30 minute exercise
>>> >> > that will give you the business intel you are looking for. Then assume
>>> >> > a return rate, deduct Google's 30% cut from the revenue. You're friend
>>> >> > will now the applicable taxes, ODC etc.
>>> >> > This will be an order of magnitude estimate only, but should be
>>> >> > accurate enough to arrive at a conclusion.
>>>
>>> >> > On Mar 6, 2:20 pm, Anil <[email protected]> wrote:
>>>
>>> >> > An acquaintance who runs a small business (not in the mobile area) and
>>> >> > employs one programmer, is wondering whether to develop apps for
>>> >> > Android Marketplace. He wondered  whether it is financial sense to do
>>> >> > so and I recommended the Android marketplace, but do not want to
>>> >> > mislead him. While the commercial success of the iPhone marketplace is
>>> >> > well known, what has been the commercial story of apps sold in the
>>> >> > Android marketplace?
>>> >> > How many downloads per month, how much sales volume in $, average
>>> >> > price of an app, how many are free downloads vs paid, how many apps,
>>> >> > how many G1 phones are around etc. Are there any reliable statistics
>>> >> > from Google on this?- Hide quoted text -
>>>
>>> - Show quoted text -
>> >>
>>
>

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