I am somewhat surprised. I have paid for 7 applications and games on
the Market for less than $20 total, and I am an extremely happy
customer. How can anyone complain about a $1 or $2 download? Is the
economy really that bad?

I wonder if the problem is partly related to the payment method (just
a wild guess). I had never used Google checkout before, and most
people are comfortable with PayPal.

On Mar 9, 3:40 pm, Sundog <[email protected]> wrote:
> My demo was at one time averaging a thousand downloads a day. My paid
> app is averaging 10 to 15.
>
> I think this is a watershed moment of sorts for the platform. Either
> Google figures out - rather quickly - what's causing the abysmal sales
> figures, or bye-bye serious developers, bye-bye any hope for decent
> apps, bye-bye customers, interest, etc.
>
> My suspicion is that no one cares, nothing will be done, the market
> will fail, and everyone will point fingers at each other. I apologize
> for my bleak outlook today, but I'm feeling a little silly for working
> in Android at all at this point.
>
> On Mar 9, 1:56 pm, Incognito <[email protected]> wrote:
>
> > The iPhone continues to do great though. Sales are in the thousands per day 
> > for a successful game.
>
> > On Mar 9, 2009, at 10:20 AM, Sundog <[email protected]> wrote:
>
> > Yeah... I'm trying to be patient... but I have a game in the top 20,
> > rated OVER 4.5, with a 90% install rate... and a couple of hundred
> > sales in two weeks. About ten sales over the weekend. For a game whose
> > demo was downloaded almost a hundred thousand times.
>
> > I've pretty much already frozen development of the other things in the
> > pipeline until I see if it's going to be worth it at all. So far the
> > sales are downright laughable.
>
> > On Mar 9, 4:49 am, Incognito <[email protected]> wrote:
> > That really sucks. Cheap bastards...
>
> > On Mar 8, 2009, at 7:57 PM, Stoyan Damov <[email protected]> wrote:
>
> > Ahahahahaha, I did look at the downloads of the top 10 apps - they are
> > PATHETIC, the max number of downloads I saw was 1000-5000. How many G1
> > owners are out there, I'd bet on < 100K.
>
> > On Sat, Mar 7, 2009 at 10:42 PM, friedger <[email protected]> wrote:
>
> > Android stats say here are 10 paid 
> > applications.http://androidstats.com/ranking/applications?filter=paid
>
> > However, I don't know what this stats are based on, better check the
> > market yourself...
>
> > Friedger
>
> > On 7 Mrz., 00:16, JP <[email protected]> wrote:
> > You can find out for yourself. Browse the market with a G1 and check
> > the number of downloads of some of the at-price apps that compare to
> > your friend's vision apps and that have been made available for
> > download for a few weeks now. This would be a 15 to 30 minute exercise
> > that will give you the business intel you are looking for. Then assume
> > a return rate, deduct Google's 30% cut from the revenue. You're friend
> > will now the applicable taxes, ODC etc.
> > This will be an order of magnitude estimate only, but should be
> > accurate enough to arrive at a conclusion.
>
> > On Mar 6, 2:20 pm, Anil <[email protected]> wrote:
>
> > An acquaintance who runs a small business (not in the mobile area) and
> > employs one programmer, is wondering whether to develop apps for
> > Android Marketplace. He wondered  whether it is financial sense to do
> > so and I recommended the Android marketplace, but do not want to
> > mislead him. While the commercial success of the iPhone marketplace is
> > well known, what has been the commercial story of apps sold in the
> > Android marketplace?
> > How many downloads per month, how much sales volume in $, average
> > price of an app, how many are free downloads vs paid, how many apps,
> > how many G1 phones are around etc. Are there any reliable statistics
> > from Google on this?
>
>
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