Searching for Bobby Kolev yields his LinkedIn profile, he's the
president of Beiks LLC, and his apps for Android are:

http://www.cyrket.com/search?q=beiks

;)

Looking at the sales I can see why he's not happy. The 24hr period is
the killer IMVHO for this kind of games.

Cheers

On Thu, Mar 12, 2009 at 7:23 PM, Mike Kedl <mike.k...@gmail.com> wrote:
>
> Out of curiosity, Bobby, what apps do you have out there?  I'm curious
> if I already have them, personally decided I didn't want them, or
> missed them in the huge influx of software being released recently.
>
> On Thu, Mar 12, 2009 at 12:18 PM, Sundog <sunns...@gmail.com> wrote:
>>
>> I reluctantly have to agree. I have stopped development on the two
>> other games I had nearly ready to go; two more apps were already on
>> hold because the platform is missing essential features necessary to
>> complete them, and questions about a timeframe for availability are
>> not received well. I'm not abandoning Android, anything could happen,
>> but for my little company at least, Android development just became
>> the lowest priority.
>>
>>
>> On Mar 12, 9:33 am, "bobby.ko...@gmail.com" <ko...@beiks.com> wrote:
>>> Hi folks, just answerin the question from the thread subject, not
>>> continuing the thread: No,from where we stand apps do not make money
>>> on Android.
>>>
>>> We ported two simple games that sell reasonably well for BlackBerry,
>>> Windows Mobile and even Palm, dead as it is.
>>>
>>> The ports are fairly decent and we tried both high price and low
>>> prices.
>>>
>>> Oddly enogh we had best results with high price and trial version
>>> published as free before purchasing was enabled and before they shut
>>> it down.
>>> People were complaining in the forum from being asked for money, but
>>> we still saw most sales at reasonably high price.
>>>
>>> Ever since the paid marketplace was launched both the interest and the
>>> revenue dropped. We tried anywhere between $0.99 and $4.99 and in
>>> either case we just saw many sales matched by equally high number of
>>> returns.
>>>
>>> Of course one can argue that the quality does not justify the price,
>>> but that wouldn;'t explain why similar quality (it has got to be
>>> similar on BlackBerry Storm) sells much better for twice the price.
>>>
>>> Again, from where we stand Android apps do not make money.
>>>
>>> For me it's because of how Android/G1 are targeted/marketed. I don;t
>>> blame Google, I think they do that on purpose with particular goal.
>>>
>>> I just fail to see where do we , the developers, fit in the picture.
>>> There might be suficient revenue to live on, but I don't see the
>>> potential for great revenue.
>>>
>>> Perhaps we should adjust to what people actually want and develop
>>> AndFart (after iFart, one of the best selling apps for iPhone) if it
>>> hasn't already been developed.
>>>
>>> Then again, that's not our type of app...which may explain why Android
>>> apps are not generating revenue for us.
>> >
>>
>
> >
>

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