Out of curiosity, Bobby, what apps do you have out there?  I'm curious
if I already have them, personally decided I didn't want them, or
missed them in the huge influx of software being released recently.

On Thu, Mar 12, 2009 at 12:18 PM, Sundog <sunns...@gmail.com> wrote:
>
> I reluctantly have to agree. I have stopped development on the two
> other games I had nearly ready to go; two more apps were already on
> hold because the platform is missing essential features necessary to
> complete them, and questions about a timeframe for availability are
> not received well. I'm not abandoning Android, anything could happen,
> but for my little company at least, Android development just became
> the lowest priority.
>
>
> On Mar 12, 9:33 am, "bobby.ko...@gmail.com" <ko...@beiks.com> wrote:
>> Hi folks, just answerin the question from the thread subject, not
>> continuing the thread: No,from where we stand apps do not make money
>> on Android.
>>
>> We ported two simple games that sell reasonably well for BlackBerry,
>> Windows Mobile and even Palm, dead as it is.
>>
>> The ports are fairly decent and we tried both high price and low
>> prices.
>>
>> Oddly enogh we had best results with high price and trial version
>> published as free before purchasing was enabled and before they shut
>> it down.
>> People were complaining in the forum from being asked for money, but
>> we still saw most sales at reasonably high price.
>>
>> Ever since the paid marketplace was launched both the interest and the
>> revenue dropped. We tried anywhere between $0.99 and $4.99 and in
>> either case we just saw many sales matched by equally high number of
>> returns.
>>
>> Of course one can argue that the quality does not justify the price,
>> but that wouldn;'t explain why similar quality (it has got to be
>> similar on BlackBerry Storm) sells much better for twice the price.
>>
>> Again, from where we stand Android apps do not make money.
>>
>> For me it's because of how Android/G1 are targeted/marketed. I don;t
>> blame Google, I think they do that on purpose with particular goal.
>>
>> I just fail to see where do we , the developers, fit in the picture.
>> There might be suficient revenue to live on, but I don't see the
>> potential for great revenue.
>>
>> Perhaps we should adjust to what people actually want and develop
>> AndFart (after iFart, one of the best selling apps for iPhone) if it
>> hasn't already been developed.
>>
>> Then again, that's not our type of app...which may explain why Android
>> apps are not generating revenue for us.
> >
>

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