I've gone you one better. Watch for Feed The Developer, my new game
where the object is to get the pizza past all the dangers and into the
developer's parents' basement safely.

On Mar 12, 3:10 pm, Stoyan Damov <stoyan.da...@gmail.com> wrote:
> I'm wondering, would you devs pay me $0.99 for a game titled iTorture,
> where you get to pick from various fictional cartoon-like Google
> support employees and torture them with different weapons ;)
> Hey, don't you dare steal that idea, I've just created the project in Eclipse 
> ;)
>
> Cheers
>
>
>
> On Thu, Mar 12, 2009 at 10:31 PM, Alexander Maxwell <okthat...@gmail.com> 
> wrote:
>
> > On Thu, Mar 12, 2009 at 14:03, Stoyan Damov <stoyan.da...@gmail.com> wrote:
>
> >> Searching for Bobby Kolev yields his LinkedIn profile, he's the
> >> president of Beiks LLC, and his apps for Android are:
>
> >>http://www.cyrket.com/search?q=beiks
>
> >> ;)
>
> >> Looking at the sales I can see why he's not happy. The 24hr period is
> >> the killer IMVHO for this kind of games.
>
> >> Cheers
>
> > Here's a good reason Netwalk was doomed almost from the start:
> >http://www.cyrket.com/package/org.hermit.netscramble
>
> > Plus, as to the game that free app was based on:
> > "KNetwalk is distributed under the terms of the GNU General Public License
> > (GPL), "
> > (http://games.kde.org/game.php?game=knetwalk )
>
> > The user-base of the G1 is highly likely to be aware of or involved in
> > open-source development, so trying to make money on a game largely similar
> > to one released under GPL would be difficult.(It's also a bit much of a
> > price for an Android game, at least currently.) When I saw this happen on
> > the Market, I did feel sympathy for the developer, but really it just made
> > me shrug and think "C'est la vie".....Reminds me of Linspire, and also their
> > attempt to charge for access to their Click 'N Run APT service. Decent
> > logic, just not the right kind of market with which it would ever be
> > popular.
>
> > Bottom line is that development for paid apps on Android is a largely
> > different animal than developing for markets like the iPhone, and I think
> > the Return Policy exhibits this. Perhaps there a quiet wisdom here - how
> > many Fart apps are there on the market currently? Likely playing off of the
> > iPhone's success with such apps, these are obviously not innovative
> > development, but gimmicks; and gimmicks rarely have lasting value, and have
> > little long term use.
>
> > If a dev comes out with something useful (as in "serving a beneficial
> > purpose") on the Android market, it should meet with much more success than
> > if they were to release something simply amusing. I see that as the logic
> > behind the Return Policy.- Hide quoted text -
>
> - Show quoted text -
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