I'd rather build a Lite app than give users a free ride for 24hours.
Users will always abuse this policy and after playing or using an app  
for a few hours, they will return it and move to another...
Users find the app, they download and play/use  and move to another.
There was a study out with the time users spent using apps on iphone,  
you would be surprise with the little amount of time they spent...
So my opinion is this will kill the developers and make the market  
basically a try and return one....
User should be forced to do their choice before buying and then stick  
with it, we are talking about $1-$10 apps, not hundreds or thousands  
dollars....

On Mar 10, 2009, at 5:41 PM, Steve Barr wrote:

>
> On 3/10/09, madcoder <[email protected]> wrote:
>> Google really needs to change the 'enjoy free software' rule.  It  
>> will be the
>> death of developers  everywhere for this platform.
>
> I disagree.  Just as online ads let marketeers see how effective their
> ads are, the return policy gives developers a truer sense of how many
> people really want their application.  It also frees developers from
> making a 'lite' version.
>
> If you read up on the Apple app store, downloads of the lite version
> run 250+ times the number of sales of a title; I would expect the
> number of returns in the Android market to be higher than that, given
> the different culture of those who embraced the rough-around-the-edges
> but open source Android.  In over a decade of using Linux, I've only
> bought 3 software packages for it, for example.
>
> Given the new piracy of iPhone apps and the likely piracy of Android
> apps, I suspect both markets will need to implement real DRM, so one
> download of an app doesn't turn into thousands of pirated installs.
> Managing a few servers for DRM calls is easy for Google to do but a
> pain if each developer has to do it.
>
>> I haven't given up hope entirely for Android, it could still come
>> around, but the app purchase policy is terrible and NEEDS to change.
>
> All the app return policy does is cut out the market for software with
> less than one-two days of reuse/replay value for the user.  Should we
> really mourn that loss?  It has the potential to give developers a
> less-cluttered market, where the best app of a type stands out because
> all the crap versions of the same type either won't get made or won't
> be updated because all the returns equals low sales equals it not
> being worth the time of those developers.
>
> There are obviously things which need to be improved with this market,
> but IMO returns isn't a problem by itself.  Maybe it's already been
> useful in that it deflated expectations of writing "gCrap" and
> retiring.
>
> Steve
>
> >


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