Yeah, conversion from free to retail sales is amazingly poor. Whether that is to do with the way the market is laid out, the audience or the quality of applications is up for discussion.
On May 7, 3:23 am, CB <[email protected]> wrote: > I was looking through the Android Market and I found some very sad > stats. > > Glu Mobile, a big and reputable game company has 4 games (according to > Cyrket) on the Android Market. Of those games, 2 are free (Bonsai > Blast and Brain Genius Deluxe). Both of the free games have had > downloads through the roof, over 250,000 each! > > The other two games (Build-a-Lot and Diner Dash 2) are both priced at > $4.99. These games haven`t been nearly as successful. Build-a-Lot > only sold 100-500 copies ($350 to $1,750), and Diner Dash 2 sold LESS > THAN 50 copies ($0 to max of $170). > > Those are horrible findings, and no one can expect companies to pour > money into android projects if no one is willing to buy them. > Especially games. > > But they also show that Android users seem to favor the Google way of > business (free with possibly ads). Maybe placing ads on bonsai or > brain genius would yield more cash for glu mobile???? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
