I'd argue that having more than one store makes things worse. What we need is a single entity that has both a good phone application and web interface. What we don't need is to have to publish to a bunch of places as that makes versioning, support, tracking etc much harder.
On May 8, 8:34 am, Al Sutton <[email protected]> wrote: > Market isn't the only place to obtain apps. > > Sites like AndAppStore.com need support from developers by the developers > listing their apps on them, making improvement suggestions, and remembering > to keep their listings up to date. > > If Market really is that bad then helping to build up alternatives which > better serve the needs of users and developers is in everyone's interests. > > Al. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Aaron > Sent: 08 May 2009 08:28 > To: Android Discuss > Subject: [android-discuss] Re: Sad Application Sales... > > IMO the main problem with the Market is that it's the only place to > obtain apps and with the small interface being so tiny and with so > many new, dump apps coming out all the time, most applications are > gone within a few hours from the main page. Unless users scroll and > check constantly they will miss all the new apps. > > Other problems such as having no screenshot capability, not enough > different ranks such as most downloaded, best rating, or recommended > for the day hinder users from wanting to try different apps and > finding them. > > Other additional problems such as extremely POOR monetary conversion > rates for other countries and seriously not having any other means of > payment (or even at least have Google Checkout accept most major > credit cards!) will benefit extremely. > > Lastly, FIX all the market bugs. I can't believe Android Market even > got passed QA with the large amount of bugs in there. > > On May 7, 11:45 pm, Mariano Kamp <[email protected]> wrote: > > Compared to what? > > I am not trying to be a smart ass here, but have you got any other numbers > > that suggest that this conversion rate is poor? > > > I guess a direct marketeer would say it is fantastic. > > > On Fri, May 8, 2009 at 4:32 AM, clark <[email protected]> wrote: > > > > 2.8%? Thanks for the numbers, now we can say that is "amazingly > > > poor." > > > > On May 7, 4:17 am, Jon Colverson <[email protected]> wrote: > > > > On May 7, 11:37 am, MrChaz <[email protected]> wrote: > > > > > > Yeah, conversion from free to retail sales is amazingly poor. > > > > > Please don't make statements like that without numbers to back it up. > > > > My game has a 2.8% conversion rate from the free demo to the full > > > > version. From what I understand, that is fairly typical for the games > > > > industry. > > > > > -- > > > > Jon --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
