I'd argue that having more than one store makes things worse.
What we need is a single entity that has both a good phone application
and web interface.  What we don't need is to have to publish to a
bunch of places as that makes versioning, support, tracking etc much
harder.

On May 8, 8:34 am, Al Sutton <[email protected]> wrote:
> Market isn't the only place to obtain apps.
>
> Sites like AndAppStore.com need support from developers by the developers 
> listing their apps on them, making improvement suggestions, and remembering 
> to keep their listings up to date.
>
> If Market really is that bad then helping to build up alternatives which 
> better serve the needs of users and developers is in everyone's interests.
>
> Al.
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Aaron
> Sent: 08 May 2009 08:28
> To: Android Discuss
> Subject: [android-discuss] Re: Sad Application Sales...
>
> IMO the main problem with the Market is that it's the only place to
> obtain apps and with the small interface being so tiny and with so
> many new, dump apps coming out all the time, most applications are
> gone within a few hours from the main page.  Unless users scroll and
> check constantly they will miss all the new apps.
>
> Other problems such as having no screenshot capability, not enough
> different ranks such as most downloaded, best rating, or recommended
> for the day hinder users from wanting to try different apps and
> finding them.
>
> Other additional problems such as extremely POOR monetary conversion
> rates for other countries and seriously not having any other means of
> payment (or even at least have Google Checkout accept most major
> credit cards!) will benefit extremely.
>
> Lastly, FIX all the market bugs.  I can't believe Android Market even
> got passed QA with the large amount of bugs in there.
>
> On May 7, 11:45 pm, Mariano Kamp <[email protected]> wrote:
> > Compared to what?
> > I am not trying to be a smart ass here, but have you got any other numbers
> > that suggest that this conversion rate is poor?
>
> > I guess a direct marketeer would say it is fantastic.
>
> > On Fri, May 8, 2009 at 4:32 AM, clark <[email protected]> wrote:
>
> > > 2.8%?  Thanks for the numbers, now we can say that is "amazingly
> > > poor."
>
> > > On May 7, 4:17 am, Jon Colverson <[email protected]> wrote:
> > > > On May 7, 11:37 am, MrChaz <[email protected]> wrote:
>
> > > > > Yeah, conversion from free to retail sales is amazingly poor.
>
> > > > Please don't make statements like that without numbers to back it up.
> > > > My game has a 2.8% conversion rate from the free demo to the full
> > > > version. From what I understand, that is fairly typical for the games
> > > > industry.
>
> > > > --
> > > > Jon
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