>From all the threads I've seen and a cursory glance at a few applications on the market it seems that the general case is a very low conversion
On May 7, 12:17 pm, Jon Colverson <[email protected]> wrote: > On May 7, 11:37 am, MrChaz <[email protected]> wrote: > > > Yeah, conversion from free to retail sales is amazingly poor. > > Please don't make statements like that without numbers to back it up. > My game has a 2.8% conversion rate from the free demo to the full > version. From what I understand, that is fairly typical for the games > industry. > > -- > Jon --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
