>From all the threads I've seen and a cursory glance at a few
applications on the market it seems that the general case is a very
low conversion

On May 7, 12:17 pm, Jon Colverson <[email protected]> wrote:
> On May 7, 11:37 am, MrChaz <[email protected]> wrote:
>
> > Yeah, conversion from free to retail sales is amazingly poor.
>
> Please don't make statements like that without numbers to back it up.
> My game has a 2.8% conversion rate from the free demo to the full
> version. From what I understand, that is fairly typical for the games
> industry.
>
> --
> Jon
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