Market isn't the only place to obtain apps.

Sites like AndAppStore.com need support from developers by the developers 
listing their apps on them, making improvement suggestions, and remembering to 
keep their listings up to date.

If Market really is that bad then helping to build up alternatives which better 
serve the needs of users and developers is in everyone's interests.

Al.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Aaron
Sent: 08 May 2009 08:28
To: Android Discuss
Subject: [android-discuss] Re: Sad Application Sales...


IMO the main problem with the Market is that it's the only place to
obtain apps and with the small interface being so tiny and with so
many new, dump apps coming out all the time, most applications are
gone within a few hours from the main page.  Unless users scroll and
check constantly they will miss all the new apps.

Other problems such as having no screenshot capability, not enough
different ranks such as most downloaded, best rating, or recommended
for the day hinder users from wanting to try different apps and
finding them.

Other additional problems such as extremely POOR monetary conversion
rates for other countries and seriously not having any other means of
payment (or even at least have Google Checkout accept most major
credit cards!) will benefit extremely.

Lastly, FIX all the market bugs.  I can't believe Android Market even
got passed QA with the large amount of bugs in there.

On May 7, 11:45 pm, Mariano Kamp <[email protected]> wrote:
> Compared to what?
> I am not trying to be a smart ass here, but have you got any other numbers
> that suggest that this conversion rate is poor?
>
> I guess a direct marketeer would say it is fantastic.
>
> On Fri, May 8, 2009 at 4:32 AM, clark <[email protected]> wrote:
>
> > 2.8%?  Thanks for the numbers, now we can say that is "amazingly
> > poor."
>
> > On May 7, 4:17 am, Jon Colverson <[email protected]> wrote:
> > > On May 7, 11:37 am, MrChaz <[email protected]> wrote:
>
> > > > Yeah, conversion from free to retail sales is amazingly poor.
>
> > > Please don't make statements like that without numbers to back it up.
> > > My game has a 2.8% conversion rate from the free demo to the full
> > > version. From what I understand, that is fairly typical for the games
> > > industry.
>
> > > --
> > > Jon


--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Android Discuss" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/android-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to