I've been thinking about creating an ad supported version of my app
for non-paid app countries.
However, I'm not sure what the PPC on ads in other countries are.
Anyone have experience with this?

David Shellabarger
www.goldfishview.com

On Mar 30, 2:03 am, Al Sutton <[email protected]> wrote:
> AndAppStore has a licensing system which isn't tied to the store (i.e. 
> Developers can create licenses via an API). Details are up 
> athttp://andappstore.com/AndroidApplications/licensing.jsp
>
> You biggest problem is going to be integrating any licensing solution with 
> multiple stores because I'm not sure how many offer a post-purchase hook, but 
> you'll need one in order to use any third party solution.
>
> Al.
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> On 29 Mar 2010, at 22:41, westmeadboy wrote:
>
>
>
> > It definitely makes sense to use a licensing system decoupled from the
> > the app store (for obvious reasons).
>
> > However, it is then even more important to find a trustworthy
> > licensing solution. I looked at the licmax website and it looks
> > promising but still very very immature. I'm not sure I would want to
> > trust it so early on.
>
> > On Mar 29, 11:19 pm, Posri <[email protected]> wrote:
> >> Hi Westmead,
>
> >> Why not use Handango, and a cross-platform licensing solution like
> >> licmax?
>
> >> When a customer buys your app from Handango/Pocketgear, the license
> >> will be acquired from licmax.com automatically.  You can verify the
> >> license
> >> at runtime in your code by sending an http request to licmax.com, or
> >> you
> >> can verify offline using a licmax hashed license key.  Using the
> >> second
> >> alternative eliminates the problem of the license server going down
> >> or
> >> disappearing altogether as you had worried.
>
> >> Some stats about Handango:
> >> "PocketGear and Handango the two largest independent app stores,
> >> now merged as PocketGear, combined to date have generated
> >> over US$400 million in mobile application revenues from customers
> >> living in more than 175 countries, using over 2,000 unique mobile
> >> devices. The combined catalog boasts over 140,000 application titles
> >> from more than 32,000 developers."
>
> >> HTH, Posri
>
> >> On Mar 24, 2:15 am, westmeadboy <[email protected]> wrote:
>
> >>> About two-thirds of users of the free edition of my app are based in
> >>> non paid-app countries so I get a lot of questions from them asking
> >>> how they can get the recently-released pro version.
>
> >>> I could suggest MarketEnabler or finding a US/UK etc sim card
> >>> (inactive ones are fine) but I think most users would not be able to
> >>> do either of those. Also, I wonder how easy it is for, say, Chinese
> >>> users in China, to set up a Google Checkout account with a payment
> >>> method that supports GBP payments. (Side note: AFAIK, even US users
> >>> who have set up Google Checkout with an American Express card cannot
> >>> buy apps quoted in GBP, for example).
>
> >>> So I was wondering what most devs here do. Maybe:
>
> >>> 1. Third party app market - in which case, which one?
> >>> 2. Send the apk to the user directly - in which case, how do you copy-
> >>> protect it and receive payment?
> >>> 3. Do nothing and hope Google sort it out.
> >>> 4. Something else?
>
> >>> Number (1) seems the obvious choice but none of those app stores seem
> >>> to stand out from what I can see and I only ever hear reports of next-
> >>> to-zero app sales. They all seem to provide some kind of means to app
> >>> copy-protections but I'm a little hesitant to weave in store-specific
> >>> code into the app. Its also yet another thing that can go wrong. App
> >>> store goes bust. User can't see update. Update gives error X etc.
>
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